*Confirmed* Original Crysis Bound for *PS360

I've watched the footage in HD multiple times on gametrailers and I can spot loads of places were everything has been cut down.

It's obvious what they'll do, Make the TOD look better and cover everything up with DOF and motion blur giving it the false impression that it looks better then it does on PC.

I've noticed the following from the gametrailers footage -

- No edge AA.
- Reduced object detail.
- No POM.
- Props, grass and bushes have been reduced and in some places have gone completely.
- Particles lack the fullness they have on PC.
- Shadows are like half the resolution, Have a much lower update rate and in most places don't move making me think they're just static or that only certain objects cast dynamic shadows or only objects within a set radius to the player cast shadows.
- Water doesn't look as nice
- SSAO looks worse and in some places actually looks like it's been removed completely.
'False impression'? If someone, subjectively, thinks it looks better for them than it does on the PC, who are you to question them? Technical details don't matter in the end if Average Joe is under the impression that it looks great.

Regardless, I don't think Crytek was actually trying to convince anyone that it looks better than the PC version, but everything they said was true. 'All new' doesn't necessarily mean 'better'.
 
Console :

[ig]http://dl.dropbox.com/u/12527604/images/games/crysis/CrysisConsole.jpg[/img]

PC :

http://i.imgur.com/zDHZ0.jpg[mg]

So Crytek just completely removed most of the foliage... That looks [B][I]TRAGIC[/I][/B][/QUOTE]


That was posted earlier. There are parts of the trailer with similar foliage coverage to the original, that's an oddly lacking area.

It's also not just changed TOD, it's Cryengine 3's lighitng which IS better than the original's.
 
Well, I suppose now the AI has an excuse for being able to see you from a mile away.

/runs.

I'm glad it's not just me that thought that :LOL:

That was posted earlier. There are parts of the trailer with similar foliage coverage to the original, that's an oddly lacking area.

It's also not just changed TOD, it's Cryengine 3's lighitng which IS better than the original's.

I've noticed loads of places in the trailer were foliage is visible close up but it's completely and utterly missing in the far distance. For a game that's set on a jungle island removing the foliage will do nothing but ruin the immersion.

I've run through crysis 2 with modified HDR variables on Ultra with full DX11 enabled and it doesn't look better then the original with a modded TOD.

CryEngine 3 might have a better lighting engine but it has no were near the modability or accessibility of CryEngine 2 so we might not ever see what the engine can really do. Still it's still early days yet so we'll see what happens.
 
'False impression'? If someone, subjectively, thinks it looks better for them than it does on the PC, who are you to question them? Technical details don't matter in the end if Average Joe is under the impression that it looks great.

Regardless, I don't think Crytek was actually trying to convince anyone that it looks better than the PC version, but everything they said was true. 'All new' doesn't necessarily mean 'better'.

You can only strip so much from a game before it stop being that game.
 
CryEngine 3 might have a better lighting engine but it has no were near the modability or accessibility of CryEngine 2 so we might not ever see what the engine can really do. Still it's still early days yet so we'll see what happens.

Well, I'd have to wonder if they were able to turn on SSGI in the first place. Otherwise, the lighting differences are just going to come down to the number of dynamic lights, which for a jungle is not going to amount to much. :p Perhaps the later parts of the game will be more impressive or try to show off deferred lighting, but I guess we'll have to wait and see.

More subtle would be lighting consistency with their newer BRDFs, but again... that depends on whether or not they use it in the first place.

They'll at least have the newer SSAO implementation.
 
I know others have already made a similar point, but at least you'll be able to see the enemies that have seen you and are shooting you through the grass now.

The bit that really bothers me is the shadow not lining up with the bottom of the tree. That would look silly to anyone, even if they didn't even know what a pixel is.

Edit: is it because the tree is hovering above the ground?
 
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Well, I'd have to wonder if they were able to turn on SSGI in the first place. Otherwise, the lighting differences are just going to come down to the number of dynamic lights, which for a jungle is not going to amount to much. :p Perhaps the later parts of the game will be more impressive or try to show off deferred lighting, but I guess we'll have to wait and see.

More subtle would be lighting consistency with their newer BRDFs, but again... that depends on whether or not they use it in the first place.

They'll at least have the newer SSAO implementation.
CryEngine 3 also has a linear lighting pipeline, though to be honest I'm not entirely sure what sure what that means. Cry-Styves (formerly Xzero) at CryMod listed a few lighting improvements:
- Linear lighting
- Consistent specular lighting
- Environment probes/image-based lighting

Of course there're also the new shaders (SSAO, OMB, HDR, etc).


Edit: is it because the tree is hovering above the ground?
I think so. It happens often with automatic vegetation placement but it's covered up with other grasses/bushes most of the time.
 
Well, I'd have to wonder if they were able to turn on SSGI in the first place. Otherwise, the lighting differences are just going to come down to the number of dynamic lights, which for a jungle is not going to amount to much. :p Perhaps the later parts of the game will be more impressive or try to show off deferred lighting, but I guess we'll have to wait and see.

More subtle would be lighting consistency with their newer BRDFs, but again... that depends on whether or not they use it in the first place.

They'll at least have the newer SSAO implementation.

I would love Crytek to release a new updated PC version along with this that also runs on CryEngine 3! That would be amazing!

The second game was good but I really noticed where the console limitations kicked in, DX11 patch fixed it some one but I could still see that the engine wanted to do much much more then what the game allowed.

Maldo's texture pack for Crysis 2 is what the game should of looked like on PC in the first place..
 
CryEngine 3 also has a linear lighting pipeline, though to be honest I'm not entirely sure what sure what that means. Cry-Styves (formerly Xzero) at CryMod listed a few lighting improvements:
- Linear lighting
- Consistent specular lighting
- Environment probes/image-based lighting

It'll mean more correct HDR lighting and consistency, though I'd say there's a massive difference between the complexity of lighting within a city environment versus a jungle just due to the variety of object types.*shrug*

Edit: Not saying the improvements don't exist, but to what extent they are noticeable is kind of debatable with what little we have seen.
 
It's also not just changed TOD, it's Cryengine 3's lighitng which IS better than the original's.


I disagree, the lighting is definately different to the original but in a noticably worse way IMO. Its overly bloomy and in some places very harsh, similar to some of the poorer TOD mods I've seen on the PC version.

I'm betting the overhauled lighting system was necessary to get the game up and running on consoles but it's a step down from what was in the original.
 
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@AlStrong: Well, the game isn't entirely set in a jungle!

As for what made it so special, it was a FPS that advanced the core FPS gameplay (moving, jumping, aiming, etc.), it had intense firefights because of the physics and A.I., all three major environments were completely different from your regular CoD clone and the game wasn't over before your tea is ready. The plot is par for the course but it's well executed: it's a linear game set in really big rooms so you don't get the freedom to faf about so much like in GTA but you also get better fights because of it.

It was marred by stupid vehicle handling, crappy MP and a batch-crazy engine. Warhead was more compact and linear, simplified some mechanics (pickup weapons & ammo by walking over them, etc.) but I noticed quite a few graphical artefacts due to rushed map placement that occasionally broke the immersion. I also prefer Nomad's character arc.

Also, having recently replayed Crysis at max details @ 1080p at 60fps I can tell you this trailer has some good parts that hold up and some crappy parts that don't but I'm happy it's coming out for consoles without being a completely different game (see Far Cry versus Far Cry: Instincts). A lot of people dismissed Crysis simply because they couldn't play it at max. Maybe now they'll take a second look.
 
I disagree, the lighting is definately different to the original but in a noticably worse way IMO. Its overly bloomy and in some places very harsh, similar to some of the poorer TOD mods I've seen on the PC version.

I'm betting the overhauled lighting system was necessary to get the game up and running on consoles but it's a step down from what was in the original.

Could not agree more
 
@AlStrong: Well, the game isn't entirely set in a jungle!

True! I am curious to see if there are significant changes or improvements in those particular sections, but I'll leave that up to the people who are able to record and present that. ;)
 
I disagree, the lighting is definately different to the original but in a noticably worse way IMO. Its overly bloomy and in some places very harsh, similar to some of the poorer TOD mods I've seen on the PC version.

I'm betting the overhauled lighting system was necessary to get the game up and running on consoles but it's a step down from what was in the original.

Disagree completely, HDR is way better and indoor lighting is way ahead CE 2, just look at this

http://i272.photobucket.com/albums/jj161/Wulfen1/pcvsx360.jpg
 
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Volumetric shadows are gone, that one is for sure. On the positive side motion blur "pops" a lot more :p

I've noticed loads of places in the trailer were foliage is visible close up but it's completely and utterly missing in the far distance. For a game that's set on a jungle island removing the foliage will do nothing but ruin the immersion.
Come on, it's not THAT bad:

vlcsnap-2011-09-11-09h0fy5.png

http://www.abload.de/img/vlcsnap-2011-09-11-09hldxg.png
http://www.abload.de/img/vlcsnap-2011-09-11-09h9ftt.png
http://www.abload.de/img/vlcsnap-2011-09-11-09h1fnt.png
http://www.abload.de/img/vlcsnap-2011-09-11-09hqkev.png
http://www.abload.de/img/vlcsnap-2011-09-11-09ha8l4.png
 
Disagree completely, HDR is way better and indoor lighting is way ahead CE 2, just look at this

http://i272.photobucket.com/albums/jj161/Wulfen1/pcvsx360.jpg

That looks like they just added extra bloom and specualr highlights.

It looks horrible and not natural, Same scene but on my PC with a few mods..

screenshot0520.jpg


Looks MUCH MUCH better not mension much more realistic... The game on consoles is just a small shadow of it's former self.

I've seen 4 more shots and the detail reduction is sickening.
 

It does, The detail reduction is very obvious. The polygon count has also taken quite a hit from what I can see.

It's as I said, They're going to mask everything with a different TOD and excessive DOF and motion blur.

That shot of the 'Tank' ;evel, There's next to no foliage in the distance..
 
PC :

vlc2011090922334955.png


360 :

vlc2011090922293557.png


Crysis 2 didn't show a differenece between PC, 360 and PS3 but I think this game will as unlike Crysis 2 this game was built with no consoles in mind and thus had no console limitations to work around.
 
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