*Confirmed* Original Crysis Bound for *PS360

On the up side you are totally correct that it's good that more people will get to experience this excellent game. Far too many people trashed it out of jealousy and maybe they'll be more willing to give it a go now. It may not be to some peoples tastes but regardless of what the minority think, it IS an excellent game and deserves to be enjoyed by as many people as possible.

Thing is one of the appeals of Crysis to me was sneaking around in lush foliage, poking out and looking far into the distance to see what the enemy is doing, planning your route, etc. If foliage is heavily paired back as is draw distance, then it really changes the game from what it was at least in my mind. It's like going paintballing in the nude with myopia, you still may have fun but it's not the same experience anymore.
 
Do you mean online play?
Dont think they have online in it.

Hmm... that's fine then. Will keep an eye on it in the mean time. Need to see other aspects of the game.

EDIT: SP FPS may be suitable for Vita though since WiFi is not always available.
 
Believing that it will look as good or in some areas better than PC is kind of ridiculous.
There is no point of comparing the two unless its for the purpose of seeing what approach they have taken for the console version.
But really even though there is a very noticeable difference between PC highest settings and the console version, saying that the console version is utter ugly is also an exaggeration.
In any thread that mentions Crysis, some penis waving is to be expected. Particularly, "Crysis is for beefy gaming rigs, not puny consoles". People should realize that this game is 4 years old and wasn't particularly optimized in the first place. It's not unreasonable to think there are areas where an optimized console port running on newer technology is just plain better. I expect the game to be better in some places and worse in others. Consoles are memory constrained and deferred rendering has a higher memory cost.
 
Thing is one of the appeals of Crysis to me was sneaking around in lush foliage, poking out and looking far into the distance to see what the enemy is doing, planning your route, etc. If foliage is heavily paired back as is draw distance, then it really changes the game from what it was at least in my mind. It's like going paintballing in the nude with myopia, you still may have fun but it's not the same experience anymore.
Why? I played through the entire game at Low/Medium (as did many others) and still found it to be a fantastic game. Higher graphics settings didn't really change the experience for me.

Besides, we don't even know how much of the foliage has been cut back. People seem to be assuming that vast amounts of vegetation has been removed, so much to even affect the gameplay, when this is clearly not the case.
 
Why? I played through the entire game at Low/Medium (as did many others) and still found it to be a fantastic game. Higher graphics settings didn't really change the experience for me.

Besides, we don't even know how much of the foliage has been cut back. People seem to be assuming that vast amounts of vegetation has been removed, so much to even affect the gameplay, when this is clearly not the case.

With the stock game at 1080p with very high DX10 and no anti-aliasing I'm pushing 900-1200mb of VRAM and over 1.5Gb of system RAM and modded the memory usage gets scary..

They'll have to cut a lot out imo....
 
You're out of your mind if you think the textures will be above Medium.
But it looks much closer to high/very high than it does low/medium, regardless of the texture resolution, and that's what's going to matter to most people. Perfect Dark XBLA has been hailed for its technical achievements in regards to textures and geometry, but not many would consider it to be a top-tier graphics contender, because it just doesn't look that great..

I know we're on Beyond3D, but saying it looks like low/medium because of a few somewhat insignificant elements like textures just seems silly to me. If the textures are so terrible that they are detrimental to the overall experience, sure, but that clearly isn't the case here.
 
But it looks much closer to high/very high than it does low/medium, regardless of the texture resolution, and that's what's going to matter to most people. Perfect Dark XBLA has been hailed for its technical achievements in regards to textures and geometry, but not many would consider it to be a top-tier graphics contender, because it just doesn't look that great..

I know we're on Beyond3D, but saying it looks like low/medium because of a few somewhat insignificant elements like textures just seems silly to me. If the textures are so terrible that they are detrimental to the overall experience, sure, but that clearly isn't the case here.

IMO and this is just based on the comparison scene posted previously, that shot looks part way between high and medium to me. The overall look is below High but above Medium. But it will obviously have some elements where the effects are at v.high level (although probably with a lower level of fidelity in many cases) and others were the settings are closer to low. All in all though I'd say it sits between Medium and High, probably falling closer to High thanks to the colour grading and improved lighting.
 

The first couple of shots are using pre-release code. The final Medium textures are better than that. That's shown in the last comparison shot. Textures on Medium are pretty high res in Crysis, I don't see a need for the consoles to go beyond that tbh. Without a direct comparison of the same scene it's difficult to tell though, so far the console could be medium, high, or super low depending on the screenshot. The best way to tell will be to pick up a downed soldiers helmet. Texture res is stunning on the PC there. It'd be usefull to get a direct feed of something like that from the consoles.
 
IMO and this is just based on the comparison scene posted previously, that shot looks part way between high and medium to me. The overall look is below High but above Medium. But it will obviously have some elements where the effects are at v.high level (although probably with a lower level of fidelity in many cases) and others were the settings are closer to low. All in all though I'd say it sits between Medium and High, probably falling closer to High thanks to the colour grading and improved lighting.
Yeah, I can agree with this. Falling between Medium and High with some elements borrowed from V. High. Some areas, like objects and textures, seem to be more around the Low/Medium level, although overall it's more on the upper end of the spectrum as far as looks are concerned.
 
The first couple of shots are using pre-release code. The final Medium textures are better than that. That's shown in the last comparison shot. Textures on Medium are pretty high res in Crysis, I don't see a need for the consoles to go beyond that tbh. Without a direct comparison of the same scene it's difficult to tell though, so far the console could be medium, high, or super low depending on the screenshot. The best way to tell will be to pick up a downed soldiers helmet. Texture res is stunning on the PC there. It'd be usefull to get a direct feed of something like that from the consoles.

Its the same comparison, from the same build.

I can agree that we'll probably can find awful textures in console version, but Crysis 1 also had some awful textures sometimes even on very high.
Remember that CE 3 has new streaming system.

And about object, i dont see any that indicates low, i dont see anything in console screens/footage that is from low PC version, really.

Ps. Thanks for high quality footage NotTarts, i'm downloading it now.
edit
This footage is still heavy compressed.
 
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I thought that looked great, all things considered. GJ Crytek.

Strange absence of AA though. One of the post process techniques should be fast enough and do wonders. Hopefully present in the final build.
 
I thought that looked great, all things considered. GJ Crytek.

Strange absence of AA though. One of the post process techniques should be fast enough and do wonders. Hopefully present in the final build.

That's the strange thing i dont understand, in CE 3 slides they are talking about their 2x Quincunx SSAA technique that takes 1ms on consoles and looks awesome on their stills - look
No AA
http://strony.aster.pl/kakarotto/CE3_noAA.jpg
2xQSSAA
http://strony.aster.pl/kakarotto/CE3_QSSAA.jpg
2x SSAA
http://strony.aster.pl/kakarotto/CE3_2xSSAA.jpg

But in motion or in real console's Crysis 2 direct feeds dont look even half as good and in C1 footage its awful.
 
Its the same comparison, from the same build.

In that case none of the shots are a good basis for comparison if all are from a prerelease demo (which seems to have graphics errors on medium anyway).

I can agree that we'll probably can find awful textures in console version, but Crysis 1 also had some awful textures sometimes even on very high.

This is true and so single texture exceptions should be ignored for the most part in both cases in favour of overall scene texture quality. The scene in the drop ship would be a god example of very poor all round textures but I'll accept on that one that there seems to be something wrong with the entire shot so might not be a valid comparison.

Remember that CE 3 has new streaming system.

More than likely implemented to overcome the shortfall in Console RAM though rather than to improve overall texture quality.

And about object, i dont see any that indicates low, i dont see anything in console screens/footage that is from low PC version, really.

We need more and better quality material to work with but the lack of foliage in that downhill road comparison is even lower than PC low. And the rolling log physics seemed pretty low to me as well.
 
3rd pic is not the same location, He's on the wrong side of the island in the PC shot!

None of the shots are in the same location apart from the first one so this isn't the best comparison job I've seen.

My own shots a couple of pages back are a much better point of reference.
 
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