But in motion or in real console's Crysis 2 direct feeds dont look even half as good and in C1 footage its awful.
It's perfectly pin sharp on my machine...
But in motion or in real console's Crysis 2 direct feeds dont look even half as good and in C1 footage its awful.
It's not our fault it takes them that long to upgrade the hardwareConsole should actually get '2005' - since that's the year the hardware has been released...
Was this comparison already posted?
At first I was like "ugh the colorgrading ruins the night scenes"... then I saw the sunset and I was like "Linear lighting at work! ".
Seriously, the new lighting makes it look so much more vivid.
You'd be amazed by how bad C1 is in terms of optimizations. You'd also be amazed by how much merging shaders can help speed up the engine. CE2 was a huge waste of resources, it really was. Just.... trust me on that.
I hope you realize a lot of the shaders I wrote include several things that are in the new engine, such as linear lighting or consistent specular lighting. The lighting in CE3 is unarguably better and so the console versions of C1 will also benefit. Don't underestimate physically correct lighting and correct math.
Also: environment probes.
Anyway, tetxures, objects, LODs, all of these things were not well optimized for memory usage in CE2. With some correct optimizations they could easily get the game to run within the consolelimits. Again, the game was actually horribly optimized, and everyone at Crytek knows it. Everything from the assets to the post-process pipeline wasn't given much thought as they were purely PC at the time. The move to consoles really opened their eyes to it. And now CE3 runs as smooth as butter.
Though obviously draw distance and texture res might suffer a bit more, but honestly the original game's textures were crap too. Most of them are just 512x512 (some are even 256x256!) with some detail-bump mapping applied. Most people have sugar-coated their memory of Crysis' textures. They were never that good.
Because someone was trigger happy with it :S. Even Tiago is face-palming over the implementation of tessellation.
Is that your only argument? xD Unless you know more about the engine than the actual R&D team, I'd like to see you disprove my statements. lol
I know people want a CE3 version of C1 on PC, I know I do, but I don't see the need. We have a mod SDK, we have a skilled community. If we had the GO to port it to the CE3 SDK, then I'm sure we can do that as well.
other Crytek employer said:The lighting overall is far superior to that that was originally in CE2, and actually properly lights were its supposed to - the scene in the airplane shows that quite well, along with the dawn picture.
Crytek never denied that CE2 was massively unoptimised. It was pretty damn clear it was, and you didn't have to work at Crytek to find that out. What exactly has anyone lied about in regards to this? In regards to the graphics settings, if you compare Crysis 2's low setting to Crysis 1.. well, lets just say theres a considerable difference.
I see that trolling just wont stop and i dont have words for last almighty comment.
BTW new pic
You know, but some still thinks that lighting its not better.
"The lighting overall is far superior to that that was originally in CE2, and actually properly lights were its supposed to - the scene in the airplane shows that quite well, along with the dawn picture."
You know, but some still thinks that lighting its not better.
he went as far as saying that the game could be made on PS360, with maybe more effects!
Well, this ordeal of having Crysis running on Consoles forces me to remember an argument we had a few years ago. That argument involved two parties, a large group comprised of graphics experts, whose names shall remain unsaid to protect their jobs at NV, AMD, Intel and IMGtec, and a trio of never easily-impressed graphics alpha connoisseurs.
The gist of the theory pushed by the 3 proud graphics warriorswas that Crysis wasn't all that impressive and its performances were due to a non-existent optimization work back then (Crysis might still have the "crown" for the most shader work per pixel ratio on PC, in fact. I didn't check). One of those valiant heroes-of-3 went further than simply being disappointed by Crysis technical prowesses on the PC, he went as far as saying that the game could be made on PS360, with maybe more effects!(who do not like to crow when they are right)
Much laughs and mockeries were sent toward the man for uttering such "nonsense," they said. But here we are, 4 years later, crow-à-la-napolitaine on the menu! The man who was riled for such a heretic point-of-view was Marco "nAo" Salvi, the second caballero was Arun "Uttar" Demeure and for the third strong willed warrior, well, my memory fails me... But I remember that he can speak French and he's always very, very eager to remind you that "HE WAS RIGHT, ALL ALONG."
PS: Yeah, I've wasted a minute of your time just to crow like an idiot. But it feels good, man!
It doesn't look like a dog on consoles, at least not in comparison with other shooters, its more complex to. And yea, we all know modded Crysis is best thing since sliced bread, but this is console forum and there is no need to talk about how much better Crysis looks on maxed out PC, we got it.They can add all they want it still looks below par compared to it running on CryEngine 2.
The fancy new lighting can't hide the fact that it looks like a dog.... By the look of it they've had to strip so much grass and foliage out of the game just to get it to run... decently.
Modded the game looks leagues above anything I've seen on 360, PS3 or any other game for that matter.
I think one of them who said Crysis was possible on PS360 was Fran, who unfortunately we don't hear much from anymore.
It is interesting however that the argument from one side went from "not possible - end of story" to "might be possible but it will look like a totally different game" to . . . well . . . whatever the current arguments are.
It doesn't look like a dog on consoles, at least not in comparison with other shooters, its more complex to. And yea, we all know modded Crysis is best thing since sliced bread, but this is console forum and there is no need to talk about how much better Crysis looks on maxed out PC, we got it.