Compare and contrast XBox One and PlayStation 4 from the user perspective

I've done something similar, setting up the Vita and the iPad as a Skype video monitor on my son when he's playing in bath while I needed to do something upstairs. But voice controlled check-ins are certainly cool. :D
 
Yeah, there are lotsa of solutions out there. My friend bought 4 IP cameras for home surveillance. Then remotely control them from his phone and iPad. It's more natural to use touch control in this case.
 
i was iffy on DS4, just because i'm used to using R1 and L1 for shooting in FPS, it was akward at first, but i got used to it mostly

They changed the layout? Seriously? Why? :cry: I liked shooting with R1. I don't want to use R2. :devilish: But more because I prefer to use my index finger for shooting, rather than my middle finger that is less accurate....
 
They changed the layout? Seriously? Why? :cry: I liked shooting with R1. I don't want to use R2. :devilish: But more because I prefer to use my index finger for shooting, rather than my middle finger that is less accurate....

Me too ! But I obliged anyway. Trying to find out what's so special about R2 shooting. Not so convinced at the moment.
 
Me too ! But I obliged anyway. Trying to find out what's so special about R2 shooting. Not so convinced at the moment.

Not to be too blunt about this, but apart from it being a bit more like pulling the trigger, on the Xbox there was no alternative. The shoulder buttons were digital and total crap. One of them hardly even works on mine and is worse than the already bad d-pad.

On the DS3, all buttons are analog, and the L1 and R1 buttons are just really nice buttons for shooting. And it almost makes more sense to use the L2 and R2 for other things, more rarely used, because then you can use your index fingers for L1 and R1 (which you'd use often) and L2 and R2 for other more context sensitive things (like brake/gas in an fps).
 
Is L/R1 that bad on DS4 ?

KZSF has a setting that uses L/R1 for shooting. Perhaps I should try that and see if it's better or worse.

L/R2 is too low and somewhat confusing for me.
 
What exactly are the differences between the DS3 R1 / R2 and DS4 R1 / R2 buttons?

As Arwin pointed out, on the DS3, R2 button had a higher travel distance, making it more desirable to use that for things such as accelerate/braking, where as R1 was more "digital" on/off type of button (eventhough it's analog as well).

Did this change with the DS4? Or is still that the R1 button is relatively short compared to the R2?
 
What exactly are the differences between the DS3 R1 / R2 and DS4 R1 / R2 buttons?

As Arwin pointed out, on the DS3, R2 button had a higher travel distance, making it more desirable to use that for things such as accelerate/braking, where as R1 was more "digital" on/off type of button (eventhough it's analog as well).

Did this change with the DS4? Or is still that the R1 button is relatively short compared to the R2?

It's the same, but R1/L1 are now digital only, and will respond a little faster. And the L2/R2 buttons are easier to press/keep hold of (slightly curved) and more precise.

You could in theory imagine that a shooter could require you to press the L2/R2 buttons further depending on the type of gun (e.g. a six shooter with rotating chamber mechanically operated by your finger squeeze vs a semi-automatic), but I don't know if any games actually do that.
 
It took me a while to get used to L2/R2 for aiming/shooting, but it's not bad IMO... you just have to hold the controller differently so that your index fingers rest on L2/R2 instead. I didn't know KZ had an option to switch so I haven't tried L1/R1, but I figured that I should get used to the triggers because some games don't have that option to use L1/R1 (ie BF4 AFAIK).
 
Yeah it did take a bit of getting used to. But I like how I can effectively use both index and middle fingers at once for all the triggers now, using all 4 fingers. The DS3 never did feel steady in the hands when I tried to do that.
 
It's the same, but R1/L1 are now digital only, and will respond a little faster. And the L2/R2 buttons are easier to press/keep hold of (slightly curved) and more precise.

You could in theory imagine that a shooter could require you to press the L2/R2 buttons further depending on the type of gun (e.g. a six shooter with rotating chamber mechanically operated by your finger squeeze vs a semi-automatic), but I don't know if any games actually do that.

that's actually pretty f- cool :cool: :cool: :cool: !!!!
 
It took me a while to get used to L2/R2 for aiming/shooting, but it's not bad IMO... you just have to hold the controller differently so that your index fingers rest on L2/R2 instead.

Coming from the original XBOX controller, the left and right trigger buttons were the only buttons on the top of the controller. What would become left bumper and right bumper on the 360 pad were originally extra face buttons on the XBOX controllers (Black and White, specifically). Because of this, when moving from the original XBOX to the 360, it was natural to continue to rest your index fingers on the triggers and slide them up to activate the bumpers when needed.

I expect that now that the DS4 has adequate trigger buttons that these will be the default control surfaces for primary actions in most PS4 games. So, I think that how you are adapting here is going to serve you well in the long run.
 
Yeah it did take a bit of getting used to. But I like how I can effectively use both index and middle fingers at once for all the triggers now, using all 4 fingers. The DS3 never did feel steady in the hands when I tried to do that.

Is there any particular game where you find you need to activate two of the top buttons on the same side simultaneously? That's the only reason I can see this as an advantage.
 
Not to be too blunt about this, but apart from it being a bit more like pulling the trigger, on the Xbox there was no alternative. The shoulder buttons were digital and total crap. One of them hardly even works on mine and is worse than the already bad d-pad.

On the DS3, all buttons are analog, and the L1 and R1 buttons are just really nice buttons for shooting. And it almost makes more sense to use the L2 and R2 for other things, more rarely used, because then you can use your index fingers for L1 and R1 (which you'd use often) and L2 and R2 for other more context sensitive things (like brake/gas in an fps).

Ah, subjectivity. IMO on the DS3, the L1 and R1 are crap buttons for shooting and the L2 and R2 are the evolutionary equivalent of an appendage that would some day turn into a hand with an opposable thumb, but that day was millennia away.

One thing we can all agree on, at least, is that the 360's D-pad *is* terrible. It's nice to see that both of these shortcomings seem to have been addressed on the DS4 and XBOne controllers.
 
I've gotten used to the triggers on the 360 controller playing Borderlands on my friends 360. Using R2 and L2 works just as well in KZ:SF. I also like the new touch pad and build in speaker.

What I don't like are new sticks. I prefer the rounded tops of the old controller.
 
Ah, subjectivity. IMO on the DS3, the L1 and R1 are crap buttons for shooting and the L2 and R2 are the evolutionary equivalent of an appendage that would some day turn into a hand with an opposable thumb, but that day was millennia away.

One thing we can all agree on, at least, is that the 360's D-pad *is* terrible. It's nice to see that both of these shortcomings seem to have been addressed on the DS4 and XBOne controllers.

So you think the shoulder buttons on the 360 controller were actually good? The triggers were great on the 360, but for me personally the L1 and R1 button were good too. And for games that use triggers on the One, people now actually seem to recommend using the index fingers on the triggers and then the first knuckle of the index finger for pressing the shoulder buttons.
 
I'm really liking the DS4, I have issues with arthritis in my fingers and the DS3 always seemed to antagonise it. The DS4 on the other hand (sic) was comfortable for a long session playing Knack and KZ yesterday.

The touchpad and speaker are two features that are really cool, and remote play with KZ worked a dream. I'm not sure about the placement of the share and options buttons.

Voice controls worked a lot better than I thought they would. Though when I'm already holding a controller it seems a little contrived to start talking to the console.

Overall the interaction level of the PS4 is very good.
 
So you think the shoulder buttons on the 360 controller were actually good? The triggers were great on the 360, but for me personally the L1 and R1 button were good too. And for games that use triggers on the One, people now actually seem to recommend using the index fingers on the triggers and then the first knuckle of the index finger for pressing the shoulder buttons.

I found them unremarkable, for the most part. They seemed an adequate control surface to activate the actions that they were typically associated with in 360 games and most multiplatform games. I'm playing Dark Souls on PC right now, though, and being derived from the PS3-exclusive Demon's Souls this game uses L1/R1 a lot more than is typical. This game's controls do feel a little awkward on the 360 controller.

I saw Brad doing the "hook" grip on the Giant Bomb livestream where we had his fingertips on the triggers with the lower parts of his index fingers over the XBOne controller's bumpers. Looks odd, but I guess I'll have to get hands-on with the controller to see how viable it is.
 
Back
Top