CoD3 interview + HD movies

pipo

Veteran
http://interviews.teamxbox.com/xbox/1714/Call-of-Duty-3-Interview/p2/

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You have put special emphasis on the fact that Call of Duty 3 has been built from the ground-up for next-gen consoles. Can we go over the different technical aspects of the game and any new developments? Let’s start with the graphics. What visual improvements can we expect to see in Call of Duty 3?

Sam Nouriani: The power of next-gen consoles allows us to give you more of everything you love about the furious combat of Call of Duty and bring it to life. We’ve got a ton of troops on screen that really makes gamers feel a part of epic and huge battles, big time action and explosions, more channels of audio, advanced particle effects, extremely detailed/realistic graphics that even include noticing the actual fabric on the soldiers’ uniforms, etc…

The team used a state-of-the-art laser scanner, so everything you see is totally real. The uniforms you see on the characters were authentic WWII uniforms we scanned in. The animations were created using advanced ensemble motion-capture techniques. With our advanced sound system, we are able to differentiate between indoor/outdoor sounds so gunfire, explosions even battle chatter sound different in a building, in a tunnel or out in the open.

There’s a mention of “procedural environment†in the game’s fact sheet. What is the procedural synthesis you have developed for COD3 like, and for what purposes is it used in the game?

Sam Nouriani: With our advanced, proprietary art tools, we are able manipulate shaders to make a realistic “living environment.†This means that everything around you looks and behaves as it would in the in the real world. There is wind that affects the way trees or grass sway; if you walk on grass, it depresses and comes back up over time. If it rains, your uniform becomes wet, the environment gets muddy and pools of water start to flow. If lightning strikes, you can see the shimmer off everything wet.

Not only does all of this look amazing, but it can actually affect gameplay. If you see grass that’s depressed, you know that someone has walked through there lately or maybe you notice tracks and can determine that a tank has gone through the area and because of this you might adjust your route.

What can you tell us about the physics? How have those been improved, and are you using a licensed solution, or developing you own physics engine?

Sam Nouriani: Not only has Treyarch developed their own physics engine, but they opened up whole new gameplay possibilities with destructible cover. For example, if an enemy is behind a wooden fence and you destroy his cover, he’ll run to alternate cover (if it is available). But watch out, the enemy can take out your cover too! If the enemy is hiding behind a stack of large crates, you could throw a grenade to topple the stack and possibly crush him.

With the added rag-doll physics and vehicle physics, everything looks and feels real. When you are in a tank and you get hit from a round from another tank, you really get rocked.

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I hope it at least runs @ 60fps.:rolleyes: Can't be too excited after watching BiA3 presentation.

It is what it is. COD2 sold nearly one million copies and is the top selling game on 360 to date, (with a fairly unappealing launch lineup imo mind you).

So the devs want to cash in on some more easy sales this holiday (cant say I really blame them either), with a quick turnaround and the same brand name, however, that means it is basically gonna be COD2+ at best graphics engine wise.
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The Legend Condo Pattaya
 
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It is what it is. COD2 sold nearly one million copies and is the top selling game on 360 to date, (with a fairly unappealing launch lineup imo mind you).

So the devs want to cash in on some more easy sales this holiday (cant say I really blame them either), with a quick turnaround and the same brand name, however, that means it is basically gonna be COD2+ at best graphics engine wise.

Well, I realise that, but I still would like to see something more. Hopefully the game itself will be very fun and will run at 60fps;)
BTW I liked some other launch titles more then CoD2, so lauch line-up wasn't so bad.
 
It is what it is. COD2 sold nearly one million copies and is the top selling game on 360 to date, (with a fairly unappealing launch lineup imo mind you).

So the devs want to cash in on some more easy sales this holiday (cant say I really blame them either), with a quick turnaround and the same brand name, however, that means it is basically gonna be COD2+ at best graphics engine wise.

You did read the text in the first post, right? I'm not saying you are necessarily wrong, but it would certainly require the assumption that they are at this point flat out lying to us there. ;)
 
Sorry but this is starting to look aged next to Resistance..

I don't know the video I saw of Resistance seem to have some Framerate issues compared to COD3. Maybe there is a new video with better framerates that I didn't see..
shrug.gif
 
I don't know the video I saw of Resistance seem to have some Framerate issues compared to COD3. Maybe there is a new video with better framerates that I didn't see..
shrug.gif

Did you check the latest gamespot interview video posted in the B3D thread for Resistance? If not, you might like to check it out.
 
Did you check the latest gamespot interview video posted in the B3D thread for Resistance? If not, you might like to check it out.

Just watched it much better though not any better than COD3 graphically from what I can tell though the video resolution was low. It also appears that COD3 has much more things happening on screen than Resistance.
 
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