It's not just you. The maps are horrible. The only ones I feel are near the quality of previous games are Raid, Slums, and Standoff.
I've played almost exclusively Dom since WaW (which was my first COD), so I think I understand what makes these maps different:
1. It is impossible to win by holding A and C. You take B, or you lose, meaning B is total chaos while the rest of the map has little going on.
2. Several of the maps allow you to snipe B directly from a vantage point close to whichever side your team is spawning on and/or toss grenades onto B immediately upon spawning. Drone, Meltdown, Slums, Standoff, and Raid all have this problem.
3. Another common problem is placing B in such a way that you have very low visibility toward the defenders when approaching and/or capping it (i.e. you can't easily find and flush out any defenders first), leaving you extremely vulnerable to attacks from all sides. Meltdown, Overflow, Aftermath and Plaza are particularly bad in this respect.
4. The maps have rather well-defined routes and choke points. It's much worse than BlOps1 in this regard (already a low point in the series for unnatural, inorganic-feeling maps design, maybe even as bad as Killzone 3. What this means is that defense is pretty easy, as there are only a couple spots you really need to watch. A good team will keep these spots completely locked down and easily control the B flag for the entire match.
It's extremely frustrating because this game does nearly everything that isn't map design better than every COD before it. It's just that maps are, you know, a big deal.
If you are on a team that exhibits teamwork, you don't need to circumvent B because you have B and are stomping the other guys.It is possible, but requires team work
Not from near your spawn if you don't have B, you can't, not on the maps I listed.So what? You can nade enemy spawn/ initial capture points
And since the COD player base is comprised mainly of people who try to farm kills for that ueber streak and ignore the objectives, that's why it's a bad design choice.now it seems the flags are in more open areas meaning you need better teamwork to cap it.
Agreed.I actually don't mind the maps at all. I like many of them, but I think it is sad that they swap out all maps each year. the good ones from previous iterations should be kept IMO, as many of the maps where classics that aren't easily replaced.
If you are on a team that exhibits teamwork, you don't need to circumvent B because you have B and are stomping the other guys.
And since the COD player base is comprised mainly of people who try to farm kills for that ueber streak and ignore the objectives, that's why it's a bad design choice.
Yes, on Drone (to use one example), if one guy works his way around to the back to take out enemy snipers, and two other guys keep the flanks clear, you can cap B. The fundamental problem is that if you're on a team that plays that well, you're the team that will keep B for the entire match.
On Meltdown, if my team gets B first, I just sit back in the window with a sniper rifle and drill everyone who tries to take it back. If I get shot, it doesn't matter, because I'll spawn all of 50 yards away from the sniper nest and will be back and wreaking havoc in seconds. That's just plain not good flag placement.
The fundamental problem on most maps is that if your team gets B first, all they have to do is make a marginally decent effort to defend, and they probably won't give it up for the rest of the round. And if they're not dumb, they don't push on to the third flag and flip the spawn. There are a couple maps where I see B change hands several times in a round (Hijacked and Standoff in particular), but not many..
The fact that you're in the top 5% of players does not mean the maps are designed well. Every competitive game by definition has a top 5%. Everything said boils down to, "Well, if you're as skilled as me, it's easy to win." Well, yeah, that's true by definition. (I feel like we've been through this before...I point out a design flaw, and you say "It's not a flaw because I am one of the best players.")I can usually cap c and if you really want it I can hold it by myself
Here's a question for those guys that really understand visuals. Why does MW2's take on Afghanistan look more realistic to me than BlOps2's? Despite using similar graphics engines, the latter game always looks a lot more "fake" to me.
MW2:
http://imageshack.us/photo/my-images/7/afganmp.jpg/
BlOps2:
http://imageshack.us/photo/my-images/59/6ilat23ebbk.jpg/