Claimed: Oblivion coming to PS3, Nov 6 (launch?)

TheChefO said:
:LOL:

If it's largely the same game that was released months ago it wouldn't need to much time to ramp up awareness as most people who would be interested in Oblivion probably already know about it.

They probably already have it.

I wouldn't be surprised if it showed up on ps3 as it's more potential revenue from a great game that sold well. Why wouldn't they bring it to ps3?:smile:


Cost and time. And frankly, if they could ship a PS3 Oblivion for the PS3 launch it would probably be the first time in their company history where they shipped a game within 3 months of it's planned release date.
 
If it does come out I would expect it to be a decent port. They already got some experience with the PPE with the 360 and the RSX is very similar to the 7900GTX at 550MHz (sans a few ROPs and some cache changes) which performed well enough on the PC, thus it would most likely look even better than the 360 version.
 
Heh heh heh heh.....

Maybe they're porting over the Cell phone version of Oblivion? :)
 
Acert93 said:
If it does come out I would expect it to be a decent port. They already got some experience with the PPE with the 360 and the RSX is very similar to the 7900GTX at 550MHz (sans a few ROPs and some cache changes) which performed well enough on the PC, thus it would most likely look even better than the 360 version.

Unless the VRAM becomes a limitation.

Powderkeg - I don't see why it should be a problem to port quickly, they already have it running on PC architecture which is similar to RSX, and have alot of experience with the PPE in the 360. It would depend on how multi-threaded the 360 version is, if it primarily uses a single PPE it should be pretty straightforward I would think.
 
In the ps3 version I wonder if the armored horse mod will be free. ;)

Seriously, there would have to be purchse insentives included in order for me to also the ps3 version.

The obvious thing Bethesda could do to offset the large lag in release time from the 360/PC version would be to include all their official mods and extentions for free.

If they can figure out how to make the distant hill sides not look so damn ugly in the ps3 version, I might pick it up just for that reason.

Just to be sure, I played the game on a decent PC with a 7800GTX so it probably looked better than the xbox version. But there were many outdoor situations where I was thinking "ouch that looks really bad".

If they could (and I think they can) make the PS3 version graphically better, I might pick up a second copy.
 
The only difference I would think on the graphics side is AA + HDR. Their current implementations allow for it only through FP16 on PC or FP10 for Xbox 360. And clearly, the G70 does not support either.
 
Wow, this is weird. About an hour ago i got back from Gamestation here in NZ where i made my final payment on my PS3 pre-order, and me and the guy there were talking about 360 games coming out around the PS3 launch, and then out of the blew he tells me 'bug free' Oblivion is a PS3 launch title. I did't press him for any more info about it, i was just surprised and told him i already owned the 360 version, so we started talking about how good/bad that version was :)
 
You would think if retailers knew about the specifics of a game being bug free we would know by now if there is even a game coming.

Interesting story though, and I'll leave it at that.
 
Stillmatic said:
Wow, this is weird. About an hour ago i got back from Gamestation here in NZ where i made my final payment on my PS3 pre-order, and me and the guy there were talking about 360 games coming out around the PS3 launch, and then out of the blew he tells me 'bug free' Oblivion is a PS3 launch title. I did't press him for any more info about it, i was just surprised and told him i already owned the 360 version, so we started talking about how good/bad that version was :)

The problem with this is the fact that ninety-percent of retail assistants know less about whats going on in the games industry that the average 5 yr old casual gamer who gets his info from his ****** friends..

I can't remember the last time I went into a games store to buy a game and didn't over-hear the assistant giving totally incorrect advice about a certain product to another customer.. Everytime I ask myself "Surely these people have access to the internet so that they can actually look stuff up rather than talking crap all the time.."

As for the websites, I'm sure the main reason most companies put rumoured/unconfirmed games up on their websites is because it benefits them financially.. Think about it.. You hear a rumour about a game so you put it up on your website for customers to pre-order online.. Ignorant customers pay for it entirely or pay at least the deposit and the retailer can sit on the customers money (raping interest off it) for a few months until ultimately they give it back with a letter saying "It has now been confirmed that this game has been cancelled.." or something along those lines.. Makes perfect business sense to me..!
 
archangelmorph said:
The problem with this is the fact that ninety-percent of retail assistants know less about whats going on in the games industry that the average 5 yr old casual gamer who gets his info from his ****** friends..

I can't remember the last time I went into a games store to buy a game and didn't over-hear the assistant giving totally incorrect advice about a certain product to another customer.. Everytime I ask myself "Surely these people have access to the internet so that they can actually look stuff up rather than talking crap all the time.."

First of all - welcome to b3d!

Retail game clerks from my experience are mostly misinformed ******s that are used to talking to people who have no clue about what they are saying so they feel comfortable making stuff up that suits their opinion/stance on a subject without being questioned/challenged. I can't tell you how many times I've been in a game shop and heard bs spewed all over the place for their fav console.

It's sad that some people actually take their word without varifying it.


Powerkeg -
I'm sure there are a few ps3 fans that do not have the game but are curious/anxious for Oblivion and would be happy to see it land on ps3. The cost and time to port the game as is to ps3 should be minimal and in fact should leave them with time to add/tweak the game to suit ps3 better.

I agree with Acert that it will probably see graphical improvement as well. But then if they re-released the same game with 6 months additional dev-time I'd expect they would have improved grfx on 360 as well. Perhaps that is what they will get, a modified "special edition" with exp packs etc and release it on ps3 and 360 this Christmas to scoop aditional sales.

It makes financial sense to ride a hot product right before the Christams buying season;)
 
scooby_dooby said:
Powderkeg - I don't see why it should be a problem to port quickly, they already have it running on PC architecture which is similar to RSX, and have alot of experience with the PPE in the 360. It would depend on how multi-threaded the 360 version is, if it primarily uses a single PPE it should be pretty straightforward I would think.


The problem with a "quick" port is that Bethesda isn't capable of doing a quick port of the game. Playtesting alone would take many months, and they are still trying to fix all of the bugs in the PC and 360 version.

It's not a technical limitation of the hardware that makes porting the game difficult for them, it's the time and budget requirements vs. potential sales. As I said, most people who really want the game probably already have it, so it's unlikely a PS3 port would generate the sales of the PC or 360 in any case. Plus they aren't a developer who normally does cross platform porting. Morrowind and Oblivion going to MS's system is the exception, not the norm for them.

The added time and cost of a PS3 port probably isn't worth it to them. Again, not a hardware issue, an economic issue.
 
All the middleware Oblivion uses is available for the PS3.

I think port is a no-brainer. At launch it will easily sell 500k.
 
Don't ya just with you were on Bethesda's payroll?

Seriously one would hope that people have figured out by now the the PC version is the only way to go. The mods are unreal. If you go into the official forum, you can read the pleas of 360 owners who want access to the user-made mods.

The console versions are mere half-wit versions by comparison, and have no future. Especially because the game itself isn't very good at all. It all comes down to the mods.
 
TheChefO said:
Powerkeg -
I'm sure there are a few ps3 fans that do not have the game but are curious/anxious for Oblivion and would be happy to see it land on ps3. The cost and time to port the game as is to ps3 should be minimal and in fact should leave them with time to add/tweak the game to suit ps3 better.


Are you sure we are talking about the same game? There is nothing "minimal" about Oblivion. It's not some little arcade engine based game that all you need to do is restructure the memory usage and you are all ready to go, you've got to rewrite many aspecs of the game engine to work on an entirely different CPU, rewrite the rendering engine, and then playtest virtually the entire game. (Which took me almost 2 months to complete playing several hours a day)

And of course you've got to remember that they don't have anyone in-house that has worked with the PS3 before, so before they even start they would have to learn how to program for PS3 hardware.

I'm not saying that Oblivion will NEVER show up on the PS3, but there isn't a snowball's chance in hell that it would make launch, or even launch window for the PS3.
 
Powderkeg said:
I'm not saying that Oblivion will NEVER show up on the PS3, but there isn't a snowball's chance in hell that it would make launch, or even launch window for the PS3.

I can't comment from experience as I'm not a dev but even if it did take them a significant amount of time/effort to port the game to ps3 it would still be beneficial as the sales for the game would likely be high considering the software at launch for ps3 will be relatively small so their competition would be low especially in the rpg sector and the title is strong in its own right. Also aside from Oblivion specific sales it would make sense for them to familiarize themselves with ps3 hardware so when they decide to make their next title they will not have such a steep learning curve if they decide to bring the title to ps3.

Makes sense to me :???:
 
But what's the point in releasing an incredibly buggy title? All they would get is bad rep.

It's not some little arcade engine based game that all you need to do is restructure the memory usage and you are all ready to go, you've got to rewrite many aspecs of the game engine to work on an entirely different CPU, rewrite the rendering engine, and then playtest virtually the entire game. (Which took me almost 2 months to complete playing several hours a day)

Exactly, the memory system is quite a bit different with the two different pools of memory. Essentially, they're starting from square one in terms of design. Another thing is that they'll be using OpenGL. Conversion between D3D and OpenGL might not be the most troublesome issue, but it is still a pretty significant thing to consider. A launch timeframe is a bit ludicrous IMO (assuming a relatively bug-free build).
 
TheChefO said:
I can't comment from experience as I'm not a dev but even if it did take them a significant amount of time/effort to port the game to ps3 it would still be beneficial as the sales for the game would likely be high considering the software at launch for ps3 will be relatively small so their competition would be low especially in the rpg sector and the title is strong in its own right. Also aside from Oblivion specific sales it would make sense for them to familiarize themselves with ps3 hardware so when they decide to make their next title they will not have such a steep learning curve if they decide to bring the title to ps3.

Makes sense to me :???:

In the long term they could put just a small team on creating the port and plan on releasing it sometime in mid to late 2007, and that wouldn't cost them too much money.

But the resources it would require to do a port of the game in such a short period of time is prohibative for them. EA could do it without batting an eye, but Bethesda is lucky to release 1 in-house developed game per year as it is.
 
The middleware (their core engine, their physics etc.) is already ported for them. It'd be a matter of porting their own application-specific code. C is C, though the performance characteristics would differ. Their shader code..HLSL and Cg are often interchangeable.

It'll be several months since Oblivion was finished by the time PS3 launches, it is not difficult at all to imagine them porting to PS3 in that time (and they could have started before the game was finished). If it doesn't happen, I doubt it would be because a port was not feasible in the given timeframe IMO.

edit - sorry, got my release dates mixed up
 
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Yea well the PC version will be a lot more fun in the end. :)

It also already looks a ton better just cuz of the landscape LOD texture mods. Nevermind things like Natural Environments, or some of Qarl's new textures. And the other can't-live-without mods like passive wildlife, beautiful people, saddle bags, call steed, attack and hide, and the all-important better gold!
 
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