Taken from a GAF post. I swear this poster is NOT me; we just share the exact same opinion on the matter.
I guess my big problem with the cinematic and filmic approach is that I dont see the world through a camera lens, so a lot of the post processing additions seem to just interfere with visual clarity and gameplay. Playing games like shadowfall and battlefield, I found it hard at times to see... anything. That's not good, ever. Developers need to learn subtlety and refinement. While I appreciate their rigor to their aesthetic, I think they need to roll back a lot of the motion blur and depth of field (things that just don't happen in real life to any degree we see in games), it's sad to see great art and texture work that's completely hidden under a wall of muggy effects.