L. Scofield
Veteran
Common elements of "cinematic" games:
-Melodramatic storyline
-Lots of cutscenes
-Scripted events
-Linear paths
-QTEs
-Low FOV
-30 fps or less
Why do developers try to make games more like movies at the expense of game design?
-Melodramatic storyline
-Lots of cutscenes
-Scripted events
-Linear paths
-QTEs
-Low FOV
-30 fps or less
Why do developers try to make games more like movies at the expense of game design?
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