dave,
i'm not particularly sure of the value of the API compliance field in its present form when being measured in DX compliance - it doesn't really say anything which is not already in the pixel or vertex capabilites fields (e.g. all 'dx7' constitues is just hw T&L, 'dx8' - integer shaders, 'dx9' - fp shaders), plus is too much single-platform-centric (imagine the reader is not a d3d guy). if one really needs some form of 'generations' or 'advancement' measure, one would need more than just dx version compliance. OTH, expanding the pixel/vertex columns w/ extra info would be nice, be it at the expence of droping the API field altogether.
btw, you surely meant avenger's filtering method to be 'trilinear', not 'bilinear'.
on the layout, could you, pretty please, change the blue-on-dark-blue color config of the first column of the list to something more contrasting; highlighting in cyan is nice, but it'd be nice to see things even when not highlighted.