Millions per Clock?Triangles Per Clock
(Millions)
Millions per Clock?Triangles Per Clock
(Millions)
I think that's wrong, it's 128x1 instead. I know there were some discussions of this already, but IIRC no final conclusion was reached. There are however some strong hints the memory controller is not as efficient as on the R200, the single texturing fillrate (measured with 3dmark2001 so it's mem bandwidth limited) of a Radeon 9000pro is about 15-20% slower than a Radeon 8500 (at the same core/mem clocks), so I tend to believe it's 128x1. Some reviews (digit-life for instance) claimed the RV250 has the same memory interface as theUttar said:Also, for the memory bus width, could we get the way in which it is done?
RV250: 64x2
128x1? That sounds like a bad joke. If you think that RV250 is different from R200 (which it may be, I have no idea), then maybe you should rethink what R200 is? Just a thought.mczak said:I think that's wrong, it's 128x1 instead. I know there were some discussions of this already, but IIRC no final conclusion was reached. There are however some strong hints the memory controller is not as efficient as on the R200, the single texturing fillrate (measured with 3dmark2001 so it's mem bandwidth limited) of a Radeon 9000pro is about 15-20% slower than a Radeon 8500 (at the same core/mem clocks), so I tend to believe it's 128x1. Some reviews (digit-life for instance) claimed the RV250 has the same memory interface as theUttar said:Also, for the memory bus width, could we get the way in which it is done?
RV250: 64x2
RV200.
It’s clear that both reviewed cards show a predictable level of performance. They are nearly leaders among their rivals. Why nearly? Note that RADEON 8500LE 128MB with BGA memory is still ahead, while 128MB RADEON 9100 is even slower than its 64MB mate! Why? The answer is simple: look at the snapshots of the memory chips above, they are 16bit ones in both cards. Eight chips give us 128bit exactly. RADEON 8500LE 128MB, on the contrary, has 32-bit chips and thus enables interleave.
Why do you think this can't be? The Parhelia even has a 256x1 memory bus (not that I say it's efficient). Older Radeons also have 128x1 memory interface, and IIRC that 64x2 of the R200 was an official figure, so going back to 128x1 for the budget RV250 doesn't seem to be out of the question. I don't insist it must be 1x128, it might be possible it's the same as R200 but the cards don't use memory interleaving and way lower ram timings which maybe could explain why it's less efficient. But since a lot of reviews said the memory interface is different to R200 (but most didn't specifiy exactly what is different) I'm going to stick to the 128x1 theory (unless, of course, you can officially deny that...). Maybe I should take a DMM and try to figure it out on my R9000pro (the address signals should be separated on 4 chips from the other 4 ram chips if it's 64x2, but the same on all 8 chips if it's 128x1).OpenGL guy said:128x1? That sounds like a bad joke. If you think that RV250 is different from R200 (which it may be, I have no idea), then maybe you should rethink what R200 is? Just a thought.mczak said:I think that's wrong, it's 128x1 instead. I know there were some discussions of this already, but IIRC no final conclusion was reached. There are however some strong hints the memory controller is not as efficient as on the R200, the single texturing fillrate (measured with 3dmark2001 so it's mem bandwidth limited) of a Radeon 9000pro is about 15-20% slower than a Radeon 8500 (at the same core/mem clocks), so I tend to believe it's 128x1. Some reviews (digit-life for instance) claimed the RV250 has the same memory interface as theUttar said:Also, for the memory bus width, could we get the way in which it is done?
RV250: 64x2
RV200.
OpenGL guy said:128x1? That sounds like a bad joke. If you think that RV250 is different from R200 (which it may be, I have no idea), then maybe you should rethink what R200 is? Just a thought.
Says who?mczak said:The Parhelia even has a 256x1 memory bus (not that I say it's efficient).
Says who?Older Radeons also have 128x1 memory interface,
That was assumed because the memory controller doesn't look terribly efficient - even with a relative modest theoretical single texture fillrate and a very high raw memory bandwidth, it stays quite a bit below in single texture fillrate in practice. However, it looks like I'm wrong on that. The quote here, http://www.tech-report.com/etc/2002q2/parhelia/index.x?pg=2 is a bit vague, but speeks about "granular access" which should in fact mean it's a multi-channel memory controller.OpenGL guy said:Says who?mczak said:The Parhelia even has a 256x1 memory bus (not that I say it's efficient).
Well, nobody said otherwise - you'd think ATI would have pointed that out to show the Radeon is superiour to the GeForce2. But if you insist, I have a Radeon (SDR) around here, so I can use the DMM on that tooSays who?Older Radeons also have 128x1 memory interface,
cho said:NV31 - Wirebond ,hmmm...that will be change.