IGN: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?
Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.
In fact, we believe that the future of gaming is in simulation-based technologies and simulation-based gameplay. That's what we're getting with NaturalMotion and Pixelux. A large set of robust physics and biomechanical simulations are just what we're looking for.