Decent vertex shaders will take much more than 10 cycles, moreover vertices are not unique, most vertices are going to be re-used.version said:if you read vertexstream (16bit,y,z,normalX.Y,Z,uv1,uv2=128bit ,16 byte)
and rotated, projected vertexs that about 10 cycle on SPE
then 1 SPE load 6.4 GB/s data from memory, 4 SPE kill the xdr bandwith
what doing other 4 SPE and PPE ?