Jawed
Legend
With high bandwidth between Cell and RSX, I guess it's a prime design goal to make the two cooperate. Either that or the fact that Cell has that bandwidth by design, anyway (i.e. irrespective of the implementation of Cell in PS3), meant it was inevitable that RSX would get a mirror image of that interface for high bandwidth.ralexand said:The question I have though is can cell and gpu be used in conjunction with each other that will lead to a synergistic increase in performance.
It's just frustrating getting no decent evidence for where this is really going to be cool. Procedural textures and CPU-tessellation always seemed like the most likely fields for cooperation to me.
Jawed