CELL and XDR at 4.8 Ghz ?

You're right...however..spill the beans


Just talking about me personally really. I remember 5 years ago I got really sucked into the "emotion engine" and numbers hype.
Bought a jap ps2 at launch that cost me around 600 quid imported to the UK. It was at least a year before I saw anything decent.
Believe it or not I had more fun out of the dreamcast (damn i used to love that powerstone game), and now the cube.

Cheers

Imran
 
Not our fault if you believed the internet fanbois instead of making yourself an opinion of your own based on real information.
Many people will believe what they want to believe, in the end you can't please everyone, and if some people have expectations that are too high, it's their problem if they get scolded when they hit the reality wall.
This forum is packed full of technical information, it's one of the best places to form an opinion based on facts, instead of going on the IGN boards and post in "PS3 vs Xbox2 vs BlueGene" threads.
This was not directed to you, Imran. :D
 
Thats why this time round I'm being more cautious. Rather than give a crap about the numbers game I'm just going to sit back and wait until I see a game that has something in it for me, regardless of wether it on the machine that can do 6 gazillion Gigaflops or the one that has xcores on it :p
 
Though most people don't really care about this, I would easily be willing to pay $400 for a PS3 if it's capable of running linux and is well supported. With the move to (relatively) standard graphics APIs and Sony/IBMs interest in linux, I could see it being a real possibility. Being able to play with Cell is easily worth an extra $100 or so to me.

Nite_Hawk
 
I see more posts that are talking about the PS3 GPU having its own 256MB pool of XDR.

We already know that Rambus expects a premium (compared to GDDR3) for their memory technology. Basically their memory is going to be more expensive than what MS (and probably Nin) use. We also know the PS3 will have other cutting edge components that are not cheap (BR, CELL). I think we all agree that (A) Sony will lose money at launch as does every console and (B) there are limits to how much Sony can realistically lose.

So, a question to those who keep mentioning a pool of XDR for the GPU: what motivates you to believe this will happen? And what is wrong with a UMA?

Personally I think the PS3 will have the same amount of memory as the competition. I think right now we are looking at 256MB, but with a 2006 launch I think we could possibly see more.
 
rabidrabbit said:
PC-Engine said:
I hear a lot of people making these kinds of comparison, but it doesn't really make sense because an iPod doesn't require spending more money for content.
Uh.. since when have they started giving away commercial music free?

Can't you load your own music from CDs into an iPod?

Druga Runda said:
PC-Engine said:
version said:
if this is true then Xdr's bandwith will be 38 GB/s, memory size 384 MB for cell
nvidia gpu run at 600 MHZ and has 384 MB ram too

I doubt PS3 will have 768MB of 4.8GHz XDR + 8:1 4.8GHz CELL + 600MHz GPU + Blu-ray for $300.

maybe Sony will play to be the "big loss" leader in order to get into the living room first and in the fashion that MS, Nintendo or anyone else will find hard to follow... economies of scale should help them later to recuperate the cost if they are successful which in that case they will inevitabely be...

Nobody is saying it's impossible dude, is it likely? Probably not. BTW Nintendo and MS has economies of scale too so it's moot. :LOL:
 
PC-Engine said:
rabidrabbit said:
PC-Engine said:
I hear a lot of people making these kinds of comparison, but it doesn't really make sense because an iPod doesn't require spending more money for content.
Uh.. since when have they started giving away commercial music free?

Can't you load your own music from CDs into an iPod?

Just like you could play PS2 games on PS3.
 
satriales said:
PC-Engine said:
rabidrabbit said:
PC-Engine said:
I hear a lot of people making these kinds of comparison, but it doesn't really make sense because an iPod doesn't require spending more money for content.
Uh.. since when have they started giving away commercial music free?

Can't you load your own music from CDs into an iPod?

Just like you could play PS2 games on PS3.

Yes it would make a lot of sense to pay $400 to play PS2 games. :LOL:
 
Like it makes sense spending Ă‚ÂŁ300 to listen to Madonna's Immaculate Collection? Who r u to judge what content people use with their hardware? :devilish:
 
Acert93 said:
I see more posts that are talking about the PS3 GPU having its own 256MB pool of XDR.

We already know that Rambus expects a premium (compared to GDDR3) for their memory technology. Basically their memory is going to be more expensive than what MS (and probably Nin) use. We also know the PS3 will have other cutting edge components that are not cheap (BR, CELL). I think we all agree that (A) Sony will lose money at launch as does every console and (B) there are limits to how much Sony can realistically lose.

So, a question to those who keep mentioning a pool of XDR for the GPU: what motivates you to believe this will happen? And what is wrong with a UMA?

Personally I think the PS3 will have the same amount of memory as the competition. I think right now we are looking at 256MB, but with a 2006 launch I think we could possibly see more.

As I said on another topic I definitely think it will be a UMA. If it wasn't it would be really expensive, less flexible in terms of memory usage, and all that FlexIO bandwith would be wasted, whereas it seems really suited for the job!

4.8ghz (or 6.4ghz?) data rate is good news (it could have been 3.2ghz), it makes a UMA even more likely.
38.4GB/s is plenty if you factor in the SPE's local memory and eDram on the GPU.
but if sony puts the fastest XDR chips on the PS3 we may end up with 256MB for price reasons. I'd prefer 512MB at 3.2ghz!


about the GPU : it could be pixel shading only, with "programmable primitive processor"/vertex shading/physics/collision detection/animation done on the Cell's SPEs. Wouldn't that be great?
 
For the record, Neo Geo consoles could not sell because each cartridge ranked in cost of over $150 to $250 each so it did not matter that the console's cost was $699.

The SNK Neo Geo console, wich had no previous history or mind share among gamers other than being a monster with monster prices, remember most of the mindshare wars back then was between Nintendo and Sega.

Sony's PS next or PS3 is a sequel console of a practical possible dinasty of ruling series of consoles named Playstation while Neo Geo did not carry any weight or consumer confidence outside of Japan.

Further Playstation has an established fanbase of fan persons and anti PS2 gamers who own the console because they have to, if the PS3 promises and actually delivers some nice fat numbers in the form of hardware specs, then as long as games are still under 60 to 50 dollars the PS3 will sell out on the assumption of it hosting some incredible sequels wich is what PS2 promised and technically delivered eventually.

Basically a hard core gamer will snatch up or sell his soul for the power of a PS3 while a casual gamer will buy the console thinking it is the highest fidelity of home entertainment.
 
the Neo Geo console was a niche market, a home version of an arcade system for rich hardcore gamers, with 2D abilities unmatched even by 32bit consoles released five years later.

Today it has much changed, Arcade is no longer the bleeding edge, they just use the hardware of home consoles..
 
Blazkowicz_ said:
the Neo Geo console was a niche market, a home version of an arcade system for rich hardcore gamers, with 2D abilities unmatched even by 32bit consoles released five years later.

Today it has much changed, Arcade is no longer the bleeding edge, they just use the hardware of home consoles..

It doesn't have to be that way anymore


Imagine in the arcade a 2x 16 cell set up with 1 gig of ram and dual nv what ever chips with 512 megs of ram each. That would destroy anything out on the market .

Or hell how about when the xbox was coming out if sega put out a 2sh-4 with a higher clocked elan chip with 6 or 8 power vr chips in it . That wouldn't have cost reduiculous amounts of money and would have destroyed anything out at the time
 
I remember Kutarugi saying that he (Sony) would never price a console past the $300 price point. He felt that this would fracture the potential consumer base, as children & minors depend upon their parents for these purchases. He had no such statements regarding the UK, PAL, or EU territories, sorry london-boy.
 
Akumajou said:
For the record, Neo Geo consoles could not sell because each cartridge ranked in cost of over $150 to $250 each so it did not matter that the console's cost was $699.

The SNK Neo Geo console, wich had no previous history or mind share among gamers other than being a monster with monster prices, remember most of the mindshare wars back then was between Nintendo and Sega.

Sony's PS next or PS3 is a sequel console of a practical possible dinasty of ruling series of consoles named Playstation while Neo Geo did not carry any weight or consumer confidence outside of Japan.

Further Playstation has an established fanbase of fan persons and anti PS2 gamers who own the console because they have to, if the PS3 promises and actually delivers some nice fat numbers in the form of hardware specs, then as long as games are still under 60 to 50 dollars the PS3 will sell out on the assumption of it hosting some incredible sequels wich is what PS2 promised and technically delivered eventually.

Basically a hard core gamer will snatch up or sell his soul for the power of a PS3 while a casual gamer will buy the console thinking it is the highest fidelity of home entertainment.

That's fine and dandy, but what about the Saturn at $400 which used regular cheap CDs?
 
PC-Engine said:
http://www.elpida.com/en/news/2005/03-30.html

2.4, 3.2, 4.0 GHz operation

Is that a hint to CELLs clock speed?

The CELL operating speed and XDR speeds aren't dependant. Though I wouldn't be surprised to see CELL at 3.2 GHz.

AFAIK, Samsung, Elpida and Toshiba will be manufacturing XDR. Sony can pick and choose the best supply and yields for PS3 I suppose.
 
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