I never really have seen an explanation I can understand regarding why GPU's are clocked so much slower than CPU's. AMD/ATI merger going to change this or..........??
Anyone know how much is the excepted to save them? Either direct cost? Estimated cost? Yeild increase? I know it will help and I have heard others say it will help ALOT. Just wondering...
My point is, Sony isn't going to roll out a new console revision every time a component is cost reduced.
They're not going to have PS3 Mk II with 65 nm Cell and PS3 Mk III with 65 nm RSX.
They are more likely to wait until both are shrunk before rolling out a Mk II, at least based on history.
But who knows, maybe they're getting so killed on costs and the need to push prices down that they will dribble out revisions incrementally.
is that why model number for ps2 had range from 10000 to 70000 since its launch???
Yup. One of the things people seem to be overlooking with the PS3 launch vs. the PS2 launch is that Japan saw two versions of the PS2 hardware before the PS2 was ever launched in the United States. Sony has had a rough start with PS3, but they didn't do any better with PS2, particularly.. it's just we in the United States were spared the true launch in Japan, and got a refined model awhile later.
it doesn't seem the hardware is having major issues like XB360. which is nice.
usually its the launch units that are the most troublesome, and so far, there have been very few reports of ps3's failing for whatever reason.What major issues? It's not like there are 10 million PS3 sold anyway to even have problems crop up.
Also, does anyone know the status of Sony's 45nm fab facility? How soon could we see Cell/RSX go into 45nm production?
(I know it's too early to think about that, but just for fun.)
45nm is expected to be available in 2009 according to Goto.
I wonder if they do a "EE+GS" at 45nm, probably.
I totally expect them to start with such chips, which are relatively easy and would be tiny at that process, before venturing into much bigger and more complicated architectures like Cell BE.
Roughly if they have a scaling about 60% in each node it would be very tiny. I dont care to estimate a possible diesize (lazy ) but someone else could do that hehe.
I wonder if they do a "EE+GS" at 45nm, probably.
Bloomberg said:Any price cut won't affect Tokyo-based Sony's target to break even in the games division next fiscal year, Takao Yuhara, head of investor relations, said yesterday. He said the company is also looking to boost output and cut production costs to erase losses in the year starting April 1.
Actually I think it ties in with the 6 million PS3s that they are supposed to have manufactured by the end of March.http://www.bloomberg.com/apps/news?pid=20601101&sid=aXr.PBbgNC6Y&refer=japan
Is this a hint? Is April 1st the date they intend to start shipping units with 65nm parts? It seems to tie in nicely with the fact that 65nm Cell production is already underway.