Castlevania: Lords of Shadow - looks astounding!!!

I thought the demo was fine and the graphics are pretty good, but I just don't give a toss about werewolves and vampires, or in fact the entire portion of the horror genre that resorts to the supernatural, so I'm on the fence on this one.
 
I thought the demo was fine and the graphics are pretty good, but I just don't give a toss about werewolves and vampires, or in fact the entire portion of the horror genre that resorts to the supernatural, so I'm on the fence on this one.

The main antagonist is Dracula....you don't need a better reason than that.
 
I thought the demo was fine and the graphics are pretty good, but I just don't give a toss about werewolves and vampires, or in fact the entire portion of the horror genre that resorts to the supernatural, so I'm on the fence on this one.

Yes, I'm like you in this sense. Dracula can scratch my back if he wants to.

That's why I'm not all over it, despite positive vibes about the graphics. Have Nier to finish. I might get Enslaved first before this.
 
I'm almost at the end of chapter 2, and I have every advanced attack except for one and half of the relic attacks. I mentioned earlier combat feels pretty good, but after playing around with all the attacks that are available to me, I take that back. Combat in GOW3 and Dante's Inferno felt much better. The combat in C:LOS is closest to Dante's Inferno because you only have one main weapon that you need to purchase upgrades. The problem with C:LOS combat is that weapon upgrades (advanced attacks) for the most part are useless imo. Combat isn't bad, its just not great.

The reviews mentioned useless weapon upgrades aswell. I've only bought a few so far and I'm doing fine. Who knows, we might still get additional weapons or anything that adds to the combat later.
 
To be fair, you can probably finish GOWIII (and the first 2 for that matter) using nothing but [],[],/\. Or you could Izuna-drop your way to victory in Ninja Gaiden.
Overall I think the combat feels very good in CV. Nice and responsive, and with a great sense of feedback too. I'm not very far into the game, though. I just got the dark magic upgrade. At least on normal difficulty it's quite a bit more challenging than God of War was.

It's also one hell of a good looking game, even if it can't quite touch the almighty Kratos - it's just not spectacular enough (the cut-scene where you meet that Zorbek dude for the first time looked quite awful to be honest), and the human characters - with the exception of Gabriel - don't look all that convincing either. Aliasing is a little too aggressive for my tastes as well and the game never really runs as smooth as one would hope. I also agree with the reviewer who mentioned that Gabriel's running speed is a little ridiculous. When running through the more narrow environments it almost feels like a racing game. Usain Bolt has nothing on this Belmont.
Still one of the best looking multi platform games out there. The attention to detail is nuts and the art direction is stellar.

Can't really say anything about the story yet because so far it isn't really there: that's another aspect where Kratos leaves Gabriel in the dust. The Spartan definitely profits from much better pacing.

I'm still enjoying the game a whole lot, but so far it's seems to be missing those elusive 10% worth of fine tuning and polish that separate the very good games from the stellar ones. No "WTF holy crap this looks like a CGI movie"-moments so far, but the game still has plenty of time to pick up.
 
To be fair, you can probably finish GOWIII (and the first 2 for that matter) using nothing but [],[],/\. Or you could Izuna-drop your way to victory in Ninja Gaiden.
Overall I think the combat feels very good in CV. Nice and responsive, and with a great sense of feedback too. I'm not very far into the game, though. I just got the dark magic upgrade. At least on normal difficulty it's quite a bit more challenging than God of War was.

But the difference is that the other attacks in GOW3 are useful and satisfying to use. with castlevania, using advanced attacks are pretty much useless. There are 2 of them that I upgraded to level 3 and they are just way too slow to use against the bigger enemies and just end up getting you killed.

But I'm only in chapter 3, and I've read there's 12 chapters so hopefully there will be upgrades that are more useful or maybe the upgrades I have now will somehow become useful against enemies I have yet to encounter.
 
finished the game, although I am 55% complete, it still took 14 hours, decent length. Overall its a pretty solid game, recommend to anyone that's a fan of this genre.
 
I'm now on chapter 4 and the game has seriously picked up the pace now. It's also gotten even prettier (the art is just to die for) The level before the first shadow lord was absolutely jaw-dropping. I really enjoy the slightly more puzzle heavy level design in general. The levels so far are definitely less linear than I expected them to be.

I also used my entire arsenal of moves on the first major boss, not to mention on the smaller enemies as well. Worked out fine so far and definitely doesn't seem useless.
 
I'm at chapter 4 aswell. I take back what I said about this game not being that difficult. It can be quite a challenge. But l like how the game rewards you for playing well. Avoid being hit to build-up the focus meter and receive neutral orbs which can then be used for light and dark magic. Healing yourself or increasing the strength of your attacks.
 
At chapter 9 now. The pacing in this game just terrible. Sometimes it's boss battle after boss battle after boss battle. And then it's puzzles, and if even one those is bad you really don't feel doing another one. The platforming worked well enough up till now, mostly just Uncharted style automated platforming. But now there is also some regular platforming, which is a lot more difficult.

The boss battles are awesome though. I like how all your strongest moves work just as well on most of them as they do on normal enemies. None of that usual cheating where your strongest attacks are suddenly useless, leaving you chipping away at an enormous health bar with you weak attacks. It's nice to be able to save up on secondary weapons and unleashing them on a boss just when he's at his strongest, taking away a huge chunk of his health bar. The combat is easily the best part of Castlevania's gameplay.

This may sound strange, but wish this game actually had more cutscenes. The ones it does have do a good job of telling the story without too many words. But so much of it is told though the narration at the start of each level. Why can't they just show me how a character feels instead of telling me.
 
Is it me or are enemies taking more damage the more you have damaged them?
Dont know if this been posted yet 360 framerates demo vs retail.
got the link from gaf.

http://blog.livedoor.jp/ps360/archives/51623943.html
Cutscenes
http://www.youtube.com/watch?v=kj4U6dQ1exo&feature=player_embedded
Gameplay
http://www.youtube.com/watch?v=O2KrAYuVSlE&feature=player_embedded
gameplay
http://www.youtube.com/watch?v=2FlpG7a_4yk&feature=player_embedded

It has been posted in the Framerate thread.
 
My biggest gripe is that the bosses, while generally fun and challenging to fight, don't really differ all that much from one another. It's not like you have to take different approaches like with Hades or Hercules in GOWIII for example. You can basically use the exact same strategies when fighting the Black Knight, Cornell, Brauner, Olrox and Carmilla. They all try to get in your face in a circular arena, have unblockable attacks that look almost exactly like their regular attacks (making well timed active guards a gamble that's generally not worth the risk), have a quick ground attack and retaliate with unblockable moves without fail if you get a little too greedy.
I really enjoy the puzzle aspect of the game, though. Pretty happy with the game overall.
 
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