Some interesting tidbits from that interview:
As you also worked on the original game at Ensemble Studios; What was it like working on this, compared to working on the original Age of Empires?
Since I got to revisit code from the past, some of which I wrote, I sometimes found myself reflecting on how my programming skills have improved in the intervening decades. One of the biggest differences compared to working on the game in the 1990s is how much more powerful our computers and tools have become. The powerful ‘developer machine’ I used when originally making the game was a 166mhz Pentium with 16 Megabytes (not Giga) of RAM and a 1 Megabyte 2D video card driving a 17-inch monitor. A full build of the game took about 15 to 20 minutes to complete. When we made that build again at the start of the DE project…it took about 20 seconds.
Wow my PC at the time was more powerful than that, it has double the memory at least.