Can Nintendo's iQue based GB64 outrun PSP???

Yeah, PS2 could be considered in some cases "many Ps1's put together + some features"... like it can be considered "many Voodo1's put together"... Of course those are very simplistic ways to put it, but that's the general feel...

So, by that reasoning, PSP would be "many PS1's put together, not as many as PS2 but with more features than PS2"....
 
Marcolleny as far as I know there is only one emulator for pocket PC that runs SNES roms and its a major POS as well as the GBA one which runs way to slow. Plenty of GB ones out there though. As well as nes ones.
That's wrong, as far as SNES emulator goes. "Pocket SNES Bleeding Edge" runs most games I've tried, and runs them at full speed. Even the most complex games work like charm.

As for GBA emulator, there's indeed only one, and most games run too slow on it. "Wings" runs fine without the sound though, and from what I remember, so does "Wario Ware Inc." It depends a lot which Pocket PC you are using, though. I can even run "Metal Slug X" on Playstation emulator and it runs at 100% speed on mine.
 
Yeah, PS2 could be considered in some cases "many Ps1's put together + some features"... like it can be considered "many Voodo1's put together"... Of course those are very simplistic ways to put it, but that's the general feel...

So, by that reasoning, PSP would be "many PS1's put together, not as many as PS2 but with more features than PS2"....


well put :D
 
Those games were made on a dead system, and so I doubt that they were trying to push the envelope with them. Regardless of that, I think that for 1st generation games they did significantly beat PS1 1st generation games. Most PS2 games didn't look all that impressive compared to the DC when it first came out.
 
Megadrive Im not too convinced that the M2 is 2x mo powerful than an N64. while they did show some impressive tech demos, the games that came out had ps1 quality graphics.
theres a list of game at http://www.system16.com/konami/hrdw_m2.html
and two reviews i found at http://shmups.com/reviews/polystars/index.html and http://nfg.2y.net/games/polystars/


I am fairly convinced M2 was at least 2x more powerful than Nintendo64.
The arcade games we saw were more impressive than the average PS1/ System 11 game. the texture mapping on that arcade fighter looks pretty good, and it moved at 60fps. something we didnt see on N64. plus those arcade games were probably made on older M2 kits that didnt have the final twin PPC 602 CPUs. also, those arcade games were first gen software on M2. it's much more impressive than first gen PS1 or N64 games imho.

now here is why I really feel M2 eclipsed both the PS1 and the N64: the general concensous on the polygon shifting ability of M2 which was over 1 million flat shaded polys (compared to PS1's 360k) or 700,000 with texture mapping and 300,000~500,000 with effects on. even if we take the low figure of 300,000 textured mapped polys with effects on, that is still 2x what the N64 could do.

The hype for M2 was something like this: 7 to 10 times more power than Playstation. Then developers chimmed in with their experience on M2 bringing things down to earth: they said M2 was more like 2 or 3 times stronger than N64 or PS1, and that was the reality of the M2 situation. I believe that was most likely the truth.

the PS1 is 1993/1994 technology (released 1994)
the N64 was 1994/1995 technology (released 1996)
the M2 was 1995/1996 technology (would have released in 96 or 97)


After Warp, who had made D2 for the M2, had moved up to the Dreamcast, making D2 for it, they said in an interview that Dreamcast was 3-4 times more powerful than M2. if that's the case, that would fit well with M2 being several times more powerful than PS1 or N64.

I'm pretty confident the M2 was more powerful than PS1 and N64 combined, although it was not leaps an bounds beyond them like the Dreamcast was.
 
Megadrive1988 said:
now here is why I really feel M2 eclipsed both the PS1 and the N64: the general concensous on the polygon shifting ability of M2 which was over 1 million flat shaded polys (compared to PS1's 360k)

Something massive happen between specs and reality? Everywhere I know of stated PS1 at 1.5 million polys when just talking about flat-shaded. And 500k for textured and lit. The 360k number seems to have associations with "rendered in hardware"... Offhand I don't know how the three interact or what the realities are.
 
Back
Top