Can Nintendo's iQue based GB64 outrun PSP???

Re: ...

DeadmeatGA said:
No poor Developers having to use an antiquated and complicated architecture and have to code it to the metal ?
The difficulty of programming arises from unfamiliarity. The fact that most developers are already familiar with N64 is an incentive enough for developers to sign up.

In your dreams maybe... few developers of major houses are familiar with the RCP inner working ( especially the RSP )... oh well they can do what a lot of other people did, use the FPU...
 
would you rather buy a PSP or your phantom GB64 if they both have equal number of games you like, equal batterly life and ergonomy?
Which is an an illogical question since GB64 would have a longer battery life(smaller screen, slower chipset, and no UMD drive), have more games, and be far cheaper. They are not equal.
 
marconelly!, just a quick question - would you rather buy a GBA or dream about the PSP and just pirate all the GBA games you like because there's no Sony logo at boot-up?
 
Fafalada:

> One will play 10year old console ports and the other 5year old.

I'm sure they'll find a way to port PS1 software to PSP.
 
cybamerc said:
marconelly!, just a quick question - would you rather buy a GBA or dream about the PSP and just pirate all the GBA games you like because there's no Sony logo at boot-up?

Did he hit a nerve ?

How about we buy the original GBA games and the Mario related ones we really like ( like Yoshi's Island and Super Mario World ) and we play them quietly and then we buy the PSP after we are done dreaming about it ?
 
Panajev2001a:

> Did he hit a nerve ?

I don't think he's in any position to question other ppl's preferences.

> How about we buy the original GBA games

But he doesn't. He downloads ROMs and play them on his Pocket PC.
 
Perhaps, but the main target are games for current gen consoles. There have even been talks of convincing Sony to increase the PSP memory to make things easier.
Given expected graphical standard on PSP direct PS1 ports will look subpar (which isn't saying some won't be made regardless) and if you upgrade them in MGS:TS style you won't exactly save money over porting stuff from bigger consoles.

Anyway, I am more worried about lack of original games then where the ports will come from.
 
But he doesn't. He downloads ROMs and play them on his Pocket PC.

what really? I was unaware that was very common???

Which is an an illogical question since GB64 would have a longer battery life(smaller screen, slower chipset, and no UMD drive), have more games, and be far cheaper. They are not equal.

he said if.
 
Some decent filtering and AA will make a huge difference to old PS1 software - especially on the relatively small screen.
 
Which is an an illogical question since GB64 would have a longer battery life(smaller screen, slower chipset, and no UMD drive), have more games, and be far cheaper. They are not equal.
It was a hypothetical question, and I would like to hear a hypothetical answer. Besides, it's not that hard to imagine that PSP could have an equal number of games that you like, regardless of which one has more games overal. Let's have PSP be more expensive than GB64, to make it's detriment. Let's say it's $200 vs GB64's $100.

You could say my question would be - would you pay more for a PSP considering it has the same amount of games that interest you. Hell, let's go even further - let's make them equally priced in our dreamy dreams - which one would you choose then?

marconelly!, just a quick question - would you rather buy a GBA or dream about the PSP and just pirate all the GBA games you like because there's no Sony logo at boot-up?
90% of games from GBA that interest me are SNES ports that run perfectly on a SNES emulator on Pocket PC and look better than their GBA counterparts to boot. If GBA had more games that interest me, I'd buy it, not question about it. I'm traditionally not too much into Nintendo games, but I have no grudge with the company itself. I'm guessing by the nature of your question that you put me in the same grudged group that I see Deadmeat belongs to - however, somewhere in the back of your mind, try to keep in mind that I don't create ten 'Nintendo is doomed' threads a day, (and as a matter of fact, I barely talk about Nintendo at all)
 
notAFanB said:
what really? I was unaware that was very common???
It's not - there's far more GBAs out there then PPCs ;) That doesn't stop the piracy from being widespread though - writeable memory cards for GBA have been available for a long time and people use them. Having hundreds of downloadable games available on torrent doesn't exactly make it hard to get them either.
Anyway I think Marc mentioned it that he tried a GBA emu on his PPC once (along with several other emus like Speccy).

Although frankly I don't see GBA emu running all that well on current PPCs anyhow - although high clocked for pocket platform, the arm/XScale cpus aren't all that fast.
 
cybamerc said:
notAFanB:

> what really? I was unaware that was very common???

So, if enough ppl do it then it's ok?

er no, I was unaware of how widespread it was (considering I had not heard much on this matter).

on a side note. wtf is with the attitude? it was an honest question.

EDIT: on second glance, I can see where we went wrong there, nevermind the last part.
 
There are far too many forums that allow criminals to discuss thier thievery, can we leave that kind of discussion there?
 
notAFanB said:
on a side note. wtf is with the attitude? it was an honest question.

I think he misunderstood your question. If you were just glancing over it, it may have appeared to say something to the effect of "So what? I heard piratting GBA was pretty common, and so I don't see the problem."
 
There have even been talks of convincing Sony to increase the PSP memory to make things easier.
PSP chip die size is already stretched to the max with all the stuffs put on a single die, SCEI engineers were able to include only 12 MB bacause that was the maximum they could go. Anymore RAM would have to come in the form of an off-chip DRAM, which will require a considerable redesign.

But you are right, PSP could use more memory, by deleting 8 MB system eDRAM and adding a 32 MB DDR DRAM on a 64 bit bus.
 
Fafalada said:
Perhaps, but the main target are games for current gen consoles. There have even been talks of convincing Sony to increase the PSP memory to make things easier.
Given expected graphical standard on PSP direct PS1 ports will look subpar (which isn't saying some won't be made regardless) and if you upgrade them in MGS:TS style you won't exactly save money over porting stuff from bigger consoles.

Anyway, I am more worried about lack of original games then where the ports will come from.

Well developers have to talk very loud as going from 8 MB of main RAM to 16 MB might mean reworking the CPU silicon quite a bit for SCE.

HOS Hardware accellerated ( Dynamic Tessellation ) and hopefully the support of DOT3 blending ( enabling the use of Normal Mapping ) should both help reduce the memory foot-print for the game's Geometry.

I still hope good developers will lead the way using HOS ( to save main memory ) very extensively ( although this is done by some already on PS2 ) and streaming from the UMD ( faster data rate than PlayStation 2 DVD drive IIRC ).
 
Re: ...

DeadmeatGA said:
One will play 10year old console ports -> PSP
and the other 5year old. -> GB64
Just remember that PSX1 predates N64....





errrrrrrmmmm somehow i don't think that was the way it was intended... unless i missed something, i got the impression that
One will play 10year old console ports -> N64
and the other 5year old. -> PS2

:?
 
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