Can games using directx 10 be ported to the PS3?

What gives you that idea? First gen D3D10 cards (G80/R600) should handily spank any current cards out in DX9.

I dont know, dont forget that in vista DX9 games are emulated so in when running DX9 games the DX10 cards will possibly end up having lower performance then the DX9 cards due to the absense of DX9 backwards compat in vista. Second generation DX10 hardware is were it gets exciteing ;)
 
I dont know, dont forget that in vista DX9 games are emulated so in when running DX9 games the DX10 cards will possibly end up having lower performance then the DX9 cards due to the absense of DX9 backwards compat in vista. Second generation DX10 hardware is were it gets exciteing ;)

I don't think it works the way you think it works.

Second gen D3D10 hardware is where it's at, I can agree with that. Even the refreshes of G80/R600 should be interesting.
 
Wow, the G80 is some beast. I thought David Kirk didn't like hardware implementations of the unified shader architecture? I'm going to change the topic a bit. Remember someone posted a rumor that the ps3 was going to use a g80. Now that we have an idea of what the G80 will be, don't you wish the PS3 had one?
 
Wow, the G80 is some beast. I thought David Kirk didn't like hardware implementations of the unified shader architecture? I'm going to change the topic a bit. Remember someone posted a rumor that the ps3 was going to use a g80. Now that we have an idea of what the G80 will be, don't you wish the PS3 had one?

I also remember reading somewere that G80 was going to boycot unified shader's, and now it has them? WTF is going on?

http://www.mvktech.net/content/view/3296/38/

http://www.xbitlabs.com/news/video/display/20060220100915.html
 
I dont know, dont forget that in vista DX9 games are emulated so in when running DX9 games the DX10 cards will possibly end up having lower performance then the DX9 cards due to the absense of DX9 backwards compat in vista. Second generation DX10 hardware is were it gets exciteing ;)

I think your a bit off with that one mrboo, G80 and R600 should leave the DX9 cards in the dust in any game. If they didn't they would be ridiculous failiures, especially given the specs of G80 and the likely specs of R600.

All major architectural updates have resulted in performance increases in the past, I don't see that changing this time, in fact given the specs, I see the increase getting even bigger.

Regarding running DX9 games in Vista, I would assume both DX9 and DX10 GPU's have to "emulate" the DX9 path through DX10. So whatever performance hit that brings would hit both generation of GPU's. However we have heard that even DX9 games should actually be faster in Vista because of the re-designed driver model.
 
Wow, the G80 is some beast. I thought David Kirk didn't like hardware implementations of the unified shader architecture?
They complained that scheduling made US less efficient in getting power out of die space than fixed shaders. Obviously now they've cracked it (like ATi hadn't) and produced a scheduler that makes the most of US (unlike ATi who must be gutted that nVidia are cleverer than them), nVidia give the world the power of fully-implemented unified shaders (unlike ATi's feable stop-gap - Huzzah for nVidia! :rolleyes: ).
I'm going to change the topic a bit. Remember someone posted a rumor that the ps3 was going to use a g80. Now that we have an idea of what the G80 will be, don't you wish the PS3 had one?
Hmmm, yes, we could have had another 6+ months wait for PS3 and an even higher price tag. Seriously, with RSX and Cell, PS3 is a monster machine already. If they kept waiting for the next big graphics unit, Sony would never release the console.
 
Hmmm, yes, we could have had another 6+ months wait for PS3 and an even higher price tag. Seriously, with RSX and Cell, PS3 is a monster machine already. If they kept waiting for the next big graphics unit, Sony would never release the console.

If they waited long enough though, they can not only include an uber-Cell with 1,000,000 SPEs all with 1TB of memory communicating with light, but also an NVidia G9000 ray-tracing chip.

And while they're waiting for the year 2745 they can invent a time machine to send millions of units back for launch day next month.

Problem solved.
 
I dont know, dont forget that in vista DX9 games are emulated so in when running DX9 games the DX10 cards will possibly end up having lower performance then the DX9 cards due to the absense of DX9 backwards compat in vista. Second generation DX10 hardware is were it gets exciteing ;)
If that's what you believe, then just don't use Vista. There'll be drivers for Windows XP, you know?
 
If they waited long enough though, they can not only include an uber-Cell with 1,000,000 SPEs all with 1TB of memory communicating with light, but also an NVidia G9000 ray-tracing chip.

And while they're waiting for the year 2745 they can invent a time machine to send millions of units back for launch day next month.

Problem solved.
Makes me wonder why Sony don't appoint you in charge of all things PlayStation :yep2:
 
If they waited long enough though, they can not only include an uber-Cell with 1,000,000 SPEs all with 1TB of memory communicating with light, but also an NVidia G9000 ray-tracing chip.

And while they're waiting for the year 2745 they can invent a time machine to send millions of units back for launch day next month.

Problem solved.

:LOL:

The time machine idea is just brilliant... (imagine Ken getting out of the capsule with the holographic model with a BIIIIG smile on his face : I'm back...from the futur !)...
 
As I understand it, rather than giving your "new effects", DX10 gives you new and faster ways to implement existing effects, existing effects being pretty much anything as a DX9 GPU can probably render anything, its only limited by the speed at which it can render it.

So if a particular game used DX10 to create graphics which would be much slower using DX9 methods and that game pushed the limits of a decent DX10 GPU's power, it probably wouldn't be possible on PS3 without compromises.


The same could be said about Xbox 360, right?
 
The same could be said about Xbox 360, right?
If you limited yourself to GPU only. Adding in Cell, it's an unknown, but it seems unlikely there'll be much XB360 can do that PS3 can't. IT's more a matter of efficiency and how much is left for doing other things. eg. If XB360's hardware tesselator can subdivide much more efficiently than Cell, though the some HOS models could be used in a PS3 version of an XB360 game using that, there might be compromises made on other parts of the game as Cell is being heavily used for the tesselation.

Though in this particular case, I can't see tesselation being bad for Cell.
 
I was thinking that Xbox360 will run a dx10 game slower, like PS3.
Well sure, generally speaking. If a game is using a DX10 feature supported (ie. hardware accelerated) on the GPU, then porting it to XB360 or PS3 will need a workaround that's probably going to be slower. It's the same as any software rasterizer vs. hardware rasterizer situation. eg. If your game uses 4 textures and the GPU of a PC only supports 2 textures, it can render the graphics but uses two passes and is much slower.

Basically there's nothing a console can't do - it's just a matter of how quickly it can do it. You could probably get a Sinclair Spectrum connected to some large external storage to render a frame from Crysis - it'd just take many years to do it!
 
I think your a bit off with that one mrboo, G80 and R600 should leave the DX9 cards in the dust in any game. If they didn't they would be ridiculous failiures, especially given the specs of G80 and the likely specs of R600.

All major architectural updates have resulted in performance increases in the past, I don't see that changing this time, in fact given the specs, I see the increase getting even bigger.

Regarding running DX9 games in Vista, I would assume both DX9 and DX10 GPU's have to "emulate" the DX9 path through DX10. So whatever performance hit that brings would hit both generation of GPU's. However we have heard that even DX9 games should actually be faster in Vista because of the re-designed driver model.

I suggest reading a bit more about Vista first.

Vista has 3 Direct3D runtimes; Direct3D9, which handles the current D3D9 and older titles, Direct3D9 Ex which has some things needed for the new desktop composition engine, and Direct3D 10.
None of which are emulated in any way.

Also, at least according to some developers, the new LDDM (or whatever it's nowadays called?) is indeed quite a lot better than the old display driver model was, and we will see as drivers mature performance increases on older titles too.
 
If they waited long enough though, they can not only include an uber-Cell with 1,000,000 SPEs all with 1TB of memory communicating with light, but also an NVidia G9000 ray-tracing chip.

And while they're waiting for the year 2745 they can invent a time machine to send millions of units back for launch day next month.

Problem solved.
Don't you know anything? The moment a time machine is invented, the creator and associates are all too busy trying to make sure their parents do the nasty after accidentally jeopardizing their own existance.
 
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