Can any game top Halo2 now? FULL TRAILER FREE!

Yes, you're likely the only one :p

Im sorry, but when earth is being invaded by an alien army and the human race on on the edge of being destroyed.. the cities sure looked quite clean, the streets are perfect, the buildings are perfect, the cars are undamaged, i mean wow, the aliens really were carefull :p

Looks very nice but its not as chaotic and dirty as i thought urban warfare in halo 2 would look like.
 
chaphack said:
I rather paly with a gamepad. I hate to hunch up close to some monitor and the keyboard is hardly ergonomic enough for high octane reaction!
Even so, Bungie has some form of auto aiming enabled in Halo, and that is why Halo controls are teh rock in console FPS. :oops:


you sure dont seem to mind doing it 10 hours a day talking about it.
 
Even so, Bungie has some form of auto aiming enabled in Halo, and that is why Halo controls are teh rock in console FPS.

Wow auto aim, that's new. Its not as if Goldeneye had that 6 years ago or anything :)
 
Actually HALO does something really odd...

I noticed that sometimes when you're aiming straight at an enemy, and strafe slightly, MC will automatically turn to adjust without you even touching the turning controls.
 
BoddoZerg said:
Gah... link not working... must see HALO2!!!!

gimme another link! omg! I'm going to die from HALO envy.

At the risk of being "chapped"...

It looks good, but deserving of this orgasmic response? Some people have been saying it looks more impressive than Doom3, which I find hard to believe based on what I've seen so far.

I've been somewhat suspect of Halo2's graphic abilities, as every shot I've seen is a close up of master chief, demonstrating his bump mapping - and perhaps from a cut-scene. Not to mention at resolutions and AA which the Xbox is just not capable of (as is standard whenever a new console title is shown - the pics are seemingly always from dev boxes).

I've seen few clear shots of an actual gameplay to truly judge the world detail, and judging from this video, it appears the majority of the graphics power is going into MC and the enemy models, at least to an extent. The lack of texture detail on the surrounding terrain is most evident (heck the mip-map line is evident even in this grainy video), the frame rate looks to dip below 30fps many times, and where's the unified lighting model? It's likely only in certain spots as it's probably quite difficult to do in large outdoor areas, but considering how much it was hyped I expected to see more of it in this video. As it stands now, it looks like a decent FPS with great character models.

The video isn't great quality (which could also explain some of the framerate problems), so I'll reserve final judgment. But IMO, at this point the Doom3 video absolutely owns it.
 
I disagree. I specifically looked to make sure that full shadows were enabled during gameplay (not just cut scenes). Given the dark video, it's hard to see, but during the beginning of the video when MC (in FPS perspective) runs up to a grunts with one of the medic guys to the left declaring a marine just died, you can clearly see the grunt's helmet and arm self-shadowing his body. The unified lighting model is there, not just in cut-scenes (when you can see MC's model)

You can also see certain buildings casting shadows when explosions go off (when MC blows up cars with railgun or whatever from jeep). Halo2 is doing large outdoor areas (naturally brighter) with many many enemies and vehicles on screen at once. D3 is doing small dark cramped interiors with one or two enemies at a time. D3 looks cool, but Halo2 IMHO is "better directed".

I wouldn't claim that Halo2's outdoor areas will have the same amount of detail as D3's interiors, but what I've seen already bests any other outdoor shooter I've seen. I doubt texture resolution will be as high, but Halo2 already surpases Unreal2/UT2k3 IMHO when it comes to the outdoors. Epic's games look too "static"
 
Doom3 hasn't yet showed anything comparable to the massive large outdoor enviroments and gigantic vehicles that Halo2 has. It's nice and the lighting is technologically superior, that's clean, but it's a different game. Not to mention that Halo2 is pushing all this on a feeble P3-733 with 64 megs of RAM... I don't think that the skills of the Bunge programmers could be denied here, this is most impressive stuff.
 
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