Hardknock said:Selective reading for the win! See you're back to your old tricks.
All this sex lately is having an adverse effect on my 20/20 vision. Oh well... Better that than nothing i guess...
Hardknock said:Selective reading for the win! See you're back to your old tricks.
I'm doing nothing of the sort. I'm pointing out a mistake in your reading in taking Kosta's statement as meaning 3-4 years to make the most Cell. Kosta said 3-4 generations. The editor (or author, Burt Helm) added a comment in parenthesis along the lines of 'in other words years' to explain to his readers in a measurement of time they can understand what 3-4 generations relates to. The readership are likely to not know whether a software generation is years or months or weeks and need this broad clarification. Nowhere did Kosta say 3-4 years. Now I ask you how long is a generation in software terms? How do you qualify that definition? A software generation has no offical definition. It could mean a year. It could mean a sequel, and for each developer that may mean every two years. SotC is the second game from the ICO team. Does that make it a second generation game? EA has a massive turnaround. Are they on their 10th generation titles now? Are EA games better than SotC because they're on a further generation of development?Hardknock said:The article says years. Why you're trying to twist that into months is beyond me.
Hardknock said:But if it does take 4 years to "take advantage" of Cell (not even max out) I'll be extremely dissappointed.
Hardknock said:WHOA
Nite_Hawk said:I know, isn't it impressive? I mean, when you have 1st-2nd generation games that look like MGS4 as a baseline, can you imagine what it will be like in 4 years when they've really tapped the chips power? That's a lot of headroom we are talking about! It sounds like the PS3 should have a lot of room to grow given how Sony wants the PS3 to last a while. I bet it will significantly outlast the xbox360 based on this.
</sarcasm>
Nite_Hawk
blakjedi said:or it could be like the release of Doa3 on Xbox and Soul Caliber on DC where only that final generation of games on that system CLEARLY outdo that first generation... Xbox graphics have basically been the same (really high quality) since the start of the console's life.
mckmas8808 said:HA! Funny how he was being sarcastic, yet you still answered with this weak arguement. First and foremost you can't and shouldn't compare DOA3 to better and different looking games like Splinter Cell: DA or Far Cry Instincts. And remember the Xbox had more off the shelf parts in it than both the PS3 and Xbox 360.
Different ball game here.
or it could be like the release of Doa3 on Xbox and Soul Caliber on DC where only that final generation of games on that system CLEARLY outdo that first generation... Xbox graphics have basically been the same (really high quality) since the start of the console's life.
london-boy said:Uhm i think you got it the wrong way...
Meaning he's purposedly just writing a "what if" scenario. It wasn't an "argument" therefore it wasn't a "weak argument". Nothing he said was meant to be read as seriously as you did, as he was just offering a "possible scenario" of what could happen. Hell, he doesn't even looked too convinced himself!
mckmas8808 said:And that's somewhat respectable, but I guess it got to me because a lot of Xbox fans used that excuse when the MGS4 video was first shown to downplay what future games years from now could look like for the PS3.
We all know more than likely that PS3 games 4 years from now will blow the doors off of MGS4. I mean come on. I understand right?
And it's not like in the early days, when top hits like Super Mario Brothers or Sonic the Hedgehog sold exclusively for the Nintendo or Sega system, and provided compelling reasons to buy one console over the other. Third-party published games make up the majority of sales on consoles today (last December, they accounted for 90% of sales on the current generation of consoles, according to NPD). That means it's going to be harder for Microsoft and Sony to differentiate their game portfolios this time around.