Business aspects of Subscription Game Libraries [Xbox GamePass, PSNow]

Quick Googlage says that was July 2024, so we'd still be seeing that price increase affecting revenue increases, and will next quarter too. After that, pending no price increase (quite possible), YoY changes should be entirely driven by sub counts.
 
Was it 45%?
No, and you know it wasn't. ;) But it's adding somewhere below 20% (the highest increase) to these revenue figures. It also may have seen some people change their subs for value reasons, and so potentially the number of subs didn't increase while the spend per use did, or even vice versa if some user dropped a tier.
 
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