Actually, no, the system I propose does not need to check in at all. If the discs are present, standard disc based DRM is active, disc works offline. Whether the game was installed on another console doesn't matter because for that installation to work without the disc, the person should have already paid for the digital license.But you can turn it into a digital download for a fee (and most probably, at suggested retail price like in your example. Your example is pretty much the same as my proposal. Basically, you'll have turned your disc into a digital purchase. Great for avoiding download times if any of your friends has bought the original disc, and just like you say, even if you are the original buyer, you can turn that into a digital download and then sell the disc, "subsidizing" the cost of turning it into a digital purchase. I tend to think this will happen after you want to keep the game but don't want to bother with a disc. I think it would be a perfect balance for publishers and consumers within the second hand market.
Amazon UK has introduced something called AutoRipping that I discovered yesterday buying a birthday present. I ordered the CD and was told I now had access to the music immediately on Amazon's cloud. Sure enough, I could play the music, so I've effectively got a copy for myself as well as the present. And even weirder, it's retroactively added previous presents, so I have four CDs of music (none of which I particularly like!) available for free. It also means every sale is effectively 2 copies, as you can give the CD away (of course, you can buy a CD, rip it, and give it away anywhere, but this is official content sharing).So what stops the abuse of having an owner buy the physical disc and heaving 10 friends paying $5 to upgrade to digital edition. This would mean significant economic losses -- $60 + ($5 * 10) = $110 for 11 copies versus ($60 * 11) = $660 for 11 copies.
Sounds like a horribly broken system.
So what stops the abuse of having an owner buy the physical disc and heaving 10 friends paying $5 to upgrade to digital edition.
Also its legal to make a back up of your dvd.
Sounds like a horribly broken system.
So what stops the abuse of having an owner buy the physical disc and heaving 10 friends paying $5 to upgrade to digital edition. This would mean significant economic losses -- $60 + ($5 * 10) = $110 for 11 copies versus ($60 * 11) = $660 for 11 copies.
Even if you included a 1-time-use only code, there's nothing that prevents the owner using the digital code and giving the physical copy to a friend. This means you're back to the 2 copies for $60 instead of $120.
But this means the first buyer would have to purchase the game twice to get benefits of digital edition that's loaded from physical disc.
Your system requires a fundamental tweak one way or another. You need to make it exactly as Microsoft initially had created their service -- before you can play the game for the first time, it requires online activations tied to unique physical key. Once that physical disc key is activated once, all future activations require full price purchase online.
I imagine the installed disc games will show up in your games folder as they do Xbox 360, and there'll be a prompt to insert disc when you attempt to start one.
Sounds like a horribly broken system.
So what stops the abuse of having an owner buy the physical disc and heaving 10 friends paying $5 to upgrade to digital edition. This would mean significant economic losses -- $60 + ($5 * 10) = $110 for 11 copies versus ($60 * 11) = $660 for 11 copies.
Even if you included a 1-time-use only code, there's nothing that prevents the owner using the digital code and giving the physical copy to a friend. This means you're back to the 2 copies for $60 instead of $120.
But this means the first buyer would have to purchase the game twice to get benefits of digital edition that's loaded from physical disc.
Your system requires a fundamental tweak one way or another. You need to make it exactly as Microsoft initially had created their service -- before you can play the game for the first time, it requires online activations tied to unique physical key. Once that physical disc key is activated once, all future activations require full price purchase online.
And again you get two people playing the game for a total cost of one game. (The original owner who activated their "digital license" and the second person using the disc)You could simply use a 2 license system. The disc initially comes with 2 licenses. One license that's disc based like we currently have and a second digital license. The initial purchaser gets use of the digital license once online activated and linked to their gamer tag while the disc retains its license like it always has.
You can sell or give away the disc and the used game buyer get to use the disc which is required to be in the xbox one for use. The digital license is already activated and accounted for so a second digital license must be purchased.
The digital license can cost whatever because the used game buyer has purchased the disc based license not the digital. MS can even provide a system where retailers can sell digital licenses paired to used discs. MS collects a platform and a pub fees for providing retailers additional digital licenses. Whereby who cares if GameStop sells a just release used title with digital license for $5 off the new retail price as its just a free form of distribution to MS and the pubs. Allow Kinect to scan a barcode off the GS receipt and you get to remove the dreaded manual pass code process that everyone hated with online pass. The digital license gets access to the transmedia features and a cloud backup of the title. The disc based license retains the ability to be sold into the used game market.
The initial buyer is awarded with a complete feature set for supporting the publishers and the retailers who ultimately control how much we pay for the hardware. Not everyone who goes into a retailer and purchase a title did so with an intent to purchase a title. You don't window shop for game cards, nor are there going to be discounted game cards available everyday.
And again you get two people playing the game for a total cost of one game. (The original owner who activated their "digital license" and the second person using the disc)
I did read what you said. I don't think you read the flaw with it. So let me repeat what I find to be a flaw in your system and why I'd much prefer MS's original system.
But this means the first buyer would have to purchase the game twice to get benefits of digital edition that's loaded from physical disc.
Your flawed system:
Original Buyer - buys physical media for $60.
Original Buyer - wants benefits of digital media, pays digital media activation fee of $60.
Original Buyer - spends $120 for 1 title.
MS original system:
Original Buyer - buys physical media for $60
Original Buyer - wants benefit of digital media, activates it online for $0.
Original Buyer - spends $60 for 1 title.
Have they announced that you can even use the disc to installl then buy the dd version and you wont have download the title?
^^^
What's the point of buying also a digital copy if you have already the disc?
To be able to have all the benefits of digital version without having to download it all over the net. However MS has not detailed if that's possible after the forum warriors demanded they change the original policy. So now in this discussion we're talking through possible scenarios.