At the latest it will ship just before thanksgiving in the US which is the end of November.
I would imagine that bulk manufacturing of retail components has to start very soon, probably either this month or next.
These are unknowable questions. It depends on who Microsoft have contracted building their console (chances are, Hon Hai Precision Industry Co., Ltd) and their capacity, the individual component availability, the ability to get component sub-assemblies (like APU and RAM fixed to boards) and a number of other issues. There are a ton of unknowable logistics issues like output from IC fabricators (TMSC, GF etc) feeding into, over-supplying, undersupplying board population to main assemblers.Could they already have started production or it's too soon?
500k for worldwide launch by end of Nov would be a pitiful amount and much lower than current gen, which was already very limited.
They need at least 3 months to get going.
It's not a stupid question, just a very difficult to answer question for anybody not really close to Xbox One's production schedule to answer :smile2: The real answer will depend on the production of ICs, boards, cases PSUs, cooling solutions and these components assembly which will dictate the finite maximum number of units that can be produced each month and which will result in the maximum number of consoles that can be made available for launch.It was stupid of me to even ask that question.
Sorry.
A fear for both Microsoft and Sony is if a potential customer is unable to buy their console, they may buy the other company's console instead and invest in that platform and its games for the next 5-7 years.
I think there are a number of folks who will buy a PlayStation 4 and a number of folks who will buy a Xbox One, and nothing announced for now on will change that. Everybody in-between is still in the fight for both Microsoft and Sony.In either one's defense they could be caring about the customer's decisions on jumping ships because of not enough to go around.
Sorry, I didn't follow this. You could argue that any product that is selling out and is in demand is good but the difference, for example between the Wii and PlayStation 3, is that Nintendo had no production issues and still couldn't make enough consoles to satisfy world demand for over 12 months and Sony, couldn't make enough consoles, due to blue die laser production issues, despite lacklustre demand. Big difference.on other hand fixed numbers could be shipped to create the illusion of Hype over supply and demand. (I think that tactic was used for the original Apple Iphone, not sure.) it could go either way for the two.
The number of customers who say, "Sod it," and buy the rival has got to be irrelevantly small. Few early adopter go out looking for a new console and just pick up whatever's in the shop. The consoles represent a significant investment for those who'll be playing them exclusively for next 5+ years, and most are already fans of a platform and it's games, or are 'well read' from gaming website, or have been talking with 'friends who know'.A fear for both Microsoft and Sony is if a potential customer is unable to buy their console, they may buy the other company's console instead and invest in that platform and its games for the next 5-7 years.
Unless we have actual numbers for the preorders, I would guess there's no way to know if it's either a supply or a demand issue, or just a well known marketing trick.Hopefully this is the correct thread for this . . .
http://www.joystiq.com/2013/07/09/gamestop-halts-ps4-pre-orders/
Not sure if we can infer anything from that (popularity? yield issues? politics?)
Cheers
What is that based on?The number of customers who say, "Sod it," and buy the rival has got to be irrelevantly small.
Except for mums and dads who earn the $$$ to pay for these things so close to Christmas.Few early adopter go out looking for a new console and just pick up whatever's in the shop. The consoles represent a significant investment for those who'll be playing them exclusively for next 5+ years, and most are already fans of a platform and it's games, or are 'well read' from gaming website, or have been talking with 'friends who know'.
Based on observation of consumers. It's not like consoles are as interchangeable as other CE devices like TVs. You'll get a few early adopters who are just on the lookout for a new toy, but that's not the mainstay of the consumer buyers IMO.What is that based on?
Again, I doubt they'll buy an XBox when they kid is asking for a PlayStation, or vice versa, and I also doubt the kids will be asking for 'a new games console; I don't care which'. I've never observed or heard of anyone doing that. I've heard of confused grannies picking up the wrong box 9which gets replaced with the desired one, of course), but never a disinterest in the brand of games console because it has a significant impact on the experience. Like iPhone versus Galaxy S4, or PC versus Mac, or Liverpool shirt versus Man U.Except for mums and dads who earn the $$$ to pay for these things so close to Christmas.
I think consoles are perceptually interchangeable CE devices come generational leaps, particularly when launched so soon within a given holiday window. My mum, bless her, still refers to all games consoles as PlayStations and I've been in GAME (a UK store) stuck behind a mom who thinks everything is an Xbox. Parents don't know or care about the differences, they do their best to get their kids what they want in a world of mortgage payments. More so when PS4 is $100 less than Xbox One.Based on observation of consumers. It's not like consoles are as interchangeable as other CE devices like TVs. You'll get a few early adopters who are just on the lookout for a new toy, but that's not the mainstay of the consumer buyers IMO.
Initially I was bought 48k ZX Spectrum instead of a Commodore 64. I still have flash backs.What is your reasoning to think early adopters go into a store looking for a particular console but will happily buy the other one?
The number of customers who say, "Sod it," and buy the rival has got to be irrelevantly small. Few early adopter go out looking for a new console and just pick up whatever's in the shop. The consoles represent a significant investment for those who'll be playing them exclusively for next 5+ years, and most are already fans of a platform and it's games, or are 'well read' from gaming website, or have been talking with 'friends who know'.
It'd be like someone walking into a shop to buy an iPad, having none available, and buying a Google Nexus instead. It's just not gonna happen.
Pretty much unanswerable. Obviously replacing an unwanted Xbox One purchase with a PlayStation 4 is one of preference and availability, the reverse isn't true because of the cost difference. How many kids, who have an Xbox 360, will end up with a PlayStation 4 because it's a hundred bucks cheaper? Or because the parents read about this camera that's always on and they don't like the sound of it?There are some clueless parents, but I doubt they represent the majority. They'll be a fraction of the total number of parents, who are a fraction of the total number of launch-period buyers. And how many of those wrong gifts are kept instead of replaced with the desired product (either in store or sold and the replacement bought)?