No maybe not XB1 version Live but the main features on 360's Live that the PS3 lacked due to technical constraints won't be a problem on the PS4. The likelihood is strong that the PS4 online experience will be very much in line at the very least, with what we received last gen especially considering Plus.
You're were paying for Live so how does PSN Plus act as a barrier, if it provides the same services you are use to paying for? In all likelihood the PS4 with a Plus subscription will be superior in at least a few areas.
Oh, I think we're in agreement. I think the PS4 online services should be able to offer the same experience as 360-Live and perhaps even slightly enhanced. But I think those services are going to come at a price, at that's going to be quite a slap in the face to the PS4 fanboys. I don't think it will matter to the majority of gamers, who either won't pay for those services, or are simply used to the idea that those services come with a cost because of the proliferation of paid Live subscribers.
However, I am skeptical about Sony's ability to actually make good on the vision they showed at the PS4 reveal because they've been unable to do so for PSN up until this point.
And, I don't think the PS4 will be able to offer anything like the One-Live services that MS is rolling out. Their console isn't built from the ground up with those services in mind, and PSN doesn't have nearly the 300,000 servers at their fingertips that MS is reporting to be rolling out.
I think the argument is a stale one, and illogical to boot. All those things that make Live better than PSN and will make One-Live superior to PS4N come at a cost. A large cost. In terms of hardware design, in terms of software interface, in terms of Cloud networking, and in terms of the actual server banks.
Sony can't be offering the same level of complexity (even if they had the technical wherewithal), because they didn't build it into the design of the PS4, and they don't have the network infrastructure. All their machine focuses on is using its hardware for optimizing games.
So it comes down to a decision point for the consumer. Do you want to play games that might look slightly better (because the power difference still isn't there), on a free but befuddling network, or do you want to have the ability to play a game, take a skype call while playing, pause the game, watch a TV show, invite the Skype person into the game when they get home, and continue seamlessly from where you were previously at an additional cost of $60 per year?
MS has been working on Live for more than a decade, and have been working with cloud based consumer products since 1997.
They have a huge head start in this department, it makes sense they should have the superior experience, it's been a company-wide initiative from the start - in order to get their customers on-line for the ultimate goal of selling them services and products with a click of the button.
Sony's PSN seems to be more of a kneejerk reaction to the shock that consumers would actually
want these services and be willing to pay for them, and also be willing to pay for digital products that really
don't even exist. They're very late to the game, they realize it, and that's why while they are working to improve it, they are focused on other things.