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Do we have confirmation of PS4 clock frequency for CPU and GPU?
GPU frequency was deducted from the FLOPS numbers announced and the 18 CUs.
Do we have confirmation of PS4 clock frequency for CPU and GPU?
Do we have confirmation of PS4 clock frequency for CPU and GPU?
Do we have confirmation of PS4 clock frequency for CPU and GPU?
The GPU clock AFAIK is still all over official Sony websites in the form of the specs listing 1.843 teraflops. You can get the 800 mhz from that (and previous official sony confirmation of 18 CU's such as at the February 13 reveal).
The CPU they've never officially revealed but it's been mooted in a couple presentations at 1.6 ghz (the latest from November 2013 IIRC). That and there's been no strong "insider" suggestion on forums otherwise.
OT, dont know anything about this Nadella guy but the way I look at it anybody should be mountains better than Balmer.
I wonder if there is a possibility of dynamic overclock in the PS4 based on how much the CPU is stressed
I wonder if there is a possibility of dynamic overclock in the PS4 based on how much the CPU is stressed
I simply don't think they need it, they would be better of by leaving it "cold" and reduce the failures on the console. As a gamer i would of course like it if they went with the same clock on the CPU that Microsoft did
If the steam machine takes off they may need to think about it! The difference between the PS4 and the CyberPowerPC is fairly minimal but the XB1 is outclassed at the same price point.
I don't see this happening but you never know!
Source
PS4 and XB1 and the PS3 and 360 was the best goto place for investing in expensive games without seeing the game getting leeched and copied..
The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.The problem with Steam Machines is the terrible price/performance ratio of each and every one of the machines I saw during the CES announcement.
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail.
Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.
The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.
Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.
The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail.
Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail.
Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.
You can also be excluded from online. It involves hoops and jumping. Most pirates are people who'll just put in a game to play, no hassle. Introduce hassle and you deter most pirates.Piracy is still an order of magnitude lower on console.
Dual-core, huh? Yeah, that's pretty light. I dunno that there's much in it versus consoles, and factoring in the much weaker software lineup, it's definitely not a straight-forward replacement for a console. And that's in the US. I expect Steambox prices in the rest of the world to be quite marked up, like £400-500, versus £350-£425 and downwards. Doubt the console companies will be worried just yet.That steambox is a little light in the CPU department, it's a 3.9 ghz dual core piledriver.