Business Approach Comparison Sony PS4 and Microsoft Xbox

Steam Machine vs Xbox One vs PS4

Do we have confirmation of PS4 clock frequency for CPU and GPU?

Well each CPU core is said to be clocked at 1600Mhz and many leaked documents also suggest this. The same goes for the GPU which is said to be clocked at 800Mhz and while Sony hasn't officially stated anything, benchmarks and leaked documents suggest these speeds.
 
Do we have confirmation of PS4 clock frequency for CPU and GPU?

The GPU clock AFAIK is still all over official Sony websites in the form of the specs listing 1.843 teraflops. You can get the 800 mhz from that (and previous official sony confirmation of 18 CU's such as at the February 13 reveal).

The CPU they've never officially revealed but it's been mooted in a couple presentations at 1.6 ghz (the latest from November 2013 IIRC). That and there's been no strong "insider" suggestion on forums otherwise.

OT, dont know anything about this Nadella guy but the way I look at it anybody should be mountains better than Balmer.
 
The GPU clock AFAIK is still all over official Sony websites in the form of the specs listing 1.843 teraflops. You can get the 800 mhz from that (and previous official sony confirmation of 18 CU's such as at the February 13 reveal).

The CPU they've never officially revealed but it's been mooted in a couple presentations at 1.6 ghz (the latest from November 2013 IIRC). That and there's been no strong "insider" suggestion on forums otherwise.

OT, dont know anything about this Nadella guy but the way I look at it anybody should be mountains better than Balmer.

I wonder if there is a possibility of dynamic overclock in the PS4 based on how much the CPU is stressed
 
I wonder if there is a possibility of dynamic overclock in the PS4 based on how much the CPU is stressed

There's is probably a slim chance that they could. Something similar to what they did with the PSP, but the elephant in the room would be the thermal changes. The current PS4 design has been finally tuned to provide the optimum airflow and displacement of the current thermal envelope.

If there were room to do it I'm sure they will but I'm guessing they are going to want to gather as much operational data from the wild as they can first.
 
I wonder if there is a possibility of dynamic overclock in the PS4 based on how much the CPU is stressed

I simply don't think they need it, they would be better of by leaving it "cold" and reduce the failures on the console. As a gamer i would of course like it if they went with the same clock on the CPU that Microsoft did :)
 
I simply don't think they need it, they would be better of by leaving it "cold" and reduce the failures on the console. As a gamer i would of course like it if they went with the same clock on the CPU that Microsoft did :)

If the steam machine takes off they may need to think about it! The difference between the PS4 and the CyberPowerPC is fairly minimal but the XB1 is outclassed at the same price point.

I don't see this happening but you never know!

Source
 
If the steam machine takes off they may need to think about it! The difference between the PS4 and the CyberPowerPC is fairly minimal but the XB1 is outclassed at the same price point.

I don't see this happening but you never know!

Source

I don't think they have to worry about Steam machines, they have the same problem that the PC has had since forever, piracy. There is a very good reason why the really expensive PC games all tend to be MMO's, they don't have to worry about piracy on the same scale as stand alone games..

PS4 and XB1 and the PS3 and 360 was the best goto place for investing in expensive games without seeing the game getting leeched and copied..
 
IMO, Steam Machines don't have a problem with piracy. If one has $1500 to pay for a Steam Machine, I'm pretty sure they can spend another $100 or so on 25+ AAA titles that we can get through sales and bundles for PC.

The problem with Steam Machines is the terrible price/performance ratio of each and every one of the machines I saw during the CES announcement.
I think many of us were all expecting for Valve to step in and bet on high volume shipments to allow for better prices than something we could build at home.
Instead, we saw a large price premium for what seems to be a prettier case, and hardware that goes as down as an Intel Iris Pro iGPU.
 
PS4 and XB1 and the PS3 and 360 was the best goto place for investing in expensive games without seeing the game getting leeched and copied..

Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail. :rolleyes:

freestyledash.png


Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.
 
The problem with Steam Machines is the terrible price/performance ratio of each and every one of the machines I saw during the CES announcement.
The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.
 
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail. :rolleyes:

freestyledash.png


Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.

Sorry... What is that??
 
The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.

You're right, I should've seen that link.
And I thought the R9 270 was a rebranded HD7850, but it turns out it's just a slightly underclocked HD7870, so it's safely faster than PS4's GPU (without the gigantic memory amount and HSA perks, though).

The lack of games is solved by purchasing Windows 8.. but that's another $100 at least.
 
Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.

Piracy is still an order of magnitude lower on console. That's the key. As bkilian says it's not that you eliminate piracy, it's that you make it not worth the trouble.

Pirating on PC is as easy as grabbing a torrent of a cracked iso, literally. I wouldn't even know where to begin pirating a 360 game (obviously cracking the hardware would be the hard part).

The link links to a link of new machines at $500 and better specs than the consoles, in stark contrast to the rip-off boxes that were first announced. They offer good hardware for the money, but only a Linux range of Steam games as I understand it, leading to a chicken-and-egg situation. If you can't play your existing Steam library on the SteamBox, there's little point in getting one, and if no-one buys one, there's little point in developing for Linux. Middleware may solve that somewhat.

That steambox is a little light in the CPU department, it's a 3.9 ghz dual core piledriver.

Granted that may work out to somewhat similar grunt to the console CPU's in the end, it's very light for a PC as even AMD's quad cores can struggle depending on the game (hell AMD's octo cores struggle too). I guess the difference is you know the weak CPU's on the consoles wont be an issue since the software will be melded to it.

8 GB and a R9 270 isn't bad though indeed. Works out to ~2.37 teraflops for that GPU.
 
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail. :rolleyes:

Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.

Its not a question of whether a determined individual is able to pirate, its a question of how readily will your average user will engage in piracy.

Piracy is not as widespread on console as on the PC especially in the biggest markets. Consoles employ methods to combat piracy that are more robust then they are on the PC. Unless something has changed what type of modding is required of a PC to make it possible to play pirated PC games?

However, whats applicable to Windows PC gaming may not be applicable to a Steam PC as its possible for Valve to more creative and proactive in their approach to tackling piracy. There is nothing that says piracy has to be as rampant as it is with PC gaming. Valve controls the OS, the store and the online services. A level of control it doesn't have on windows based PCs.
 
Last edited by a moderator:
Yeah because you can't easily soft mod a Wii, Jtag RHG a 360, or CFW PS3s and have each consoles entire library of games & DLC at your fingertips. Console gamers also don't get early access to retail games before street date so they can play said games weeks before they are actually released. Nor does there exist a black market that sell bootlegs at retail. :rolleyes:

freestyledash.png


Really, this argument is long past stale. Mass piracy exists on every platform and on consoles its even easier since you dont even dont even "cracks" since those games aren't made with user root access in mind.

I didn't mention the Wii, i have no idea how easy the 360 is, but the software sales indicate it isn't that easy. As for the PS3 unless something changed it's not easy.

Just because it's possible it doesn't make it widespread unlike the DS and the PC which simply are to easy
 
Console piracy has the extra fear of bricking your console which will always deter some people from ever trying it, unlike on pc where that can't happen and hence a lower barrier to piracy entry.
 
I just did a quick readup (google) and from what i read the PS3 is still pretty sturdy, and requires some work.

Unless you have an old firmware from 2011.
 
Piracy is still an order of magnitude lower on console.
You can also be excluded from online. It involves hoops and jumping. Most pirates are people who'll just put in a game to play, no hassle. Introduce hassle and you deter most pirates.

That steambox is a little light in the CPU department, it's a 3.9 ghz dual core piledriver.
Dual-core, huh? Yeah, that's pretty light. I dunno that there's much in it versus consoles, and factoring in the much weaker software lineup, it's definitely not a straight-forward replacement for a console. And that's in the US. I expect Steambox prices in the rest of the world to be quite marked up, like £400-500, versus £350-£425 and downwards. Doubt the console companies will be worried just yet.
 
Back
Top