Sounds like you feel that Sony has more pricing flexibility with the PS4 than XB1? How did you derive that?
Depends entirely on how much each company is willing to lose selling hardware, but I'm thinking Sony's BOM is a good lot cheaper than MS's with smaller APU (half the size) and no Kinect 2, partially ameliorated by GDDR5 cost. IIRC the GDDR5 discussion suggested the increase to Sony wouldn't be too much, and that should drop dramatically. Price of Kinect 2 I'm guessing won't drop anything like as much given the lack of general adoption of TOF cameras! I may be wrong, but it seems to me maybe Sony have a good $100 in hand to either take in profits or spend on something or lower the price to undercut the competition.
I think that's a big assumption that Sony cannot replicate much (all?) of what was shown for casual / nongamer functionality. The only hardware change (if any) necessary would be a hdmi input for overlaying information.
Oh no, that wasn't my suggestion. Sony can and will replicate some non-gaming utility features (although how well remains to be seen, but Sony failed utterly on my hopes for PS3 and their execution has been very spotty). My point is how the hardware was
targeted. Sony clearly aimed for the gamers first and foremost, in contrast to their PS3 targeting which was, "oh, er, kinda everyone, really," a message that they failed to communicate effectively until they hit upon the "it only does everything" strategy. Sony want gamers to buy in the beginning and the platform will grow from there.
MS was targeting at CE users, leaving the games as the second place consideration, the, "oh yeah, is does that two," aspect to their platform. And these different strategies reflect in the design and execution of the consoles. MS made choices to favour the living room experience, whereas Sony made choices to favour the core gamer (and game developers, the crux of their reveal, lots of games because they are easy to make).