Business Approach Comparison Sony PS4 and Microsoft Xbox

But third party support is important for a console.
Oh, they'll still publish with online DRM no matter what Sony does (bean counters are bean counters). But if they are the only studios doing it, everyone of us in the NoDRM campaign will boycott them. There's no loss in sales on Sony's side, quite the opposite. I guess the best compromise is to leave it up to the publisher to decide if they want to push this or not... while the first parties set the example and respect the gamers. The viral aspect of this twitter campaign is a big warning that they'll lose more than they hope to gain.

The danger is that the choice might never exist. If Sony ends up doing exactly the same thing as Microsoft with 24 hours call home bullshit for all it's games, it's pretty much over.
 
Hmm, interesting gambit but if they impose DRM at the system level, that could hurt sales of next-gen consoles which have those schemes.

Many gamers would see that not only would they have to pay launch prices for new consoles but pay higher prices for games over the life of the consoles because they can't re-sell games nor are used games a way to save money.

Meanwhile, you have all those mobile devices which don't have such expensive games and you still have current gen consoles, which don't have such an anti-consumer scheme.
 
Oh, they'll still publish with online DRM no matter what Sony does (bean counters are bean counters). But if they are the only studios doing it, everyone of us in the NoDRM campaign will boycott them. There's no loss in sales on Sony's side, quite the opposite. I guess the best compromise is to leave it up to the publisher to decide if they want to push this or not... while the first parties set the example and respect the gamers. The viral aspect of this twitter campaign is a big warning that they'll lose more than they hope to gain.

The danger is that the choice might never exist. If Sony ends up doing exactly the same thing as Microsoft with 24 hours call home bullshit for all it's games, it's pretty much over.

I really doubt only EA, Activision and Ubi are interested in DRM.

And you can look it like this:

Platforms with DRM support:

- Xbox One
- Steam

Platforms W/O DRM support

- Wii U

Platforms without third party support: Wii U.

PS4? we don't know yet.
 
If EA wants drm on their titles I expect they'll get it. It's billions in royalties over the course of the life of the console.

Dropping online pass could well just be the result of having something better in the wings.

Are there any statistics of these online pass codes generate reasonable profits to them? They could have also dropped it because it made no economical sense in the end.
 
They aren't really after the "$10 for a 3 year old game" market. They're after the "$54.99 used copy 1 week after the game ships" market which Gamestop endlessly propagates.
 
They aren't really after the "$10 for a 3 year old game" market. They're after the "$54.99 used copy 1 week after the game ships" market which Gamestop endlessly propagates.

With console games falling by 50% in at least 3 months in the UK they have far bigger problems in the normal sales chain from my perspective. Isn't that the case in the US?
 
DRM in general is not the problem. The blow up were mostly due to the restrictive policies, unexplained benefits, the observation that the company consistently ignored their concerns (e.g., "Deal with it"), and the uncertainty due to official conflicting info. It's not like the information was released abruptly. This entire episode was brewing for months.

If the companies can nail down a simple and lenient policies, it may be ok.
 
My bad. LOL.

You could facillitate volume by simply saying "volume down" and the volume goes down incrementally until you say "stop" that literally the way you use a remote. You press down until you reach the desired level and release. You could use measurement increments, "half", "quarter" and "three quarters" or percentages. You could use terms that are personalized to your vocab but thats a matter of how robust MS or any voice control remote system wants to be.

Yes, until the volume reaches a threshold where voice-control will not work because the surrounding noise or the noise coming through your speakers is so loud that it will no longer hear or understand you. You'll be desperately waving your hands, shouting "Xbox one volume down!" wishing you had a remote. Nice.

All other examples you and others have named could be solved with better interfaces. In fact, some of the stuff, is already doable. Using voice-control requires some sort of program that deals with the logic. It'll need to tag sentences to the correct content - which might be easy if you stick to the few sports channels you have, but can be very complicated to handle, once you dip into the thousands of movies, soaps and tv programs that exist. Think about how many possibilities that would need to be taken care of. Things like this only work well, if you have complete control and works flawlessly. In the context of Xbox One, things might work better as long as it's handled entirely on the Xbox alone - in other words, video apps, store apps and games running on the Xbox. As soon as you are controlling other devices through HDMI or IR blaster, expect things to take a sevear turn for the worse. As soon as you still need a remote for certain functions, like volume control, it kind of defeats the purpose of having a voice-command-only interface.

This all sounds like a lot of potential, perhaps added by a flair of science-fiction represented in many movies or novels where these kinds of things miraculously just work, but in a practical sense for the average consumer? Nope. I really don't see it as there are far too many issues that come with it. And at this point, we haven't even considered that there are far more regions where such a control-scheme would be even harder to get right - where different dialects of the same language pose different challenges.

You named numerous examples where voice-controls work better than a normal remote would. Well, to give you a counter-example - anything that requires to display some sort of list, works better with a directional pad on a simple remote. Like settings, configurations, tv guides etc. IMO - the cons far outweigh the pros when you think about it in "voice-control-only" vs "remote-control-only" terms.

And to the last point, we are only really talking about the possibilities here, how easy it would be. If the Xbox One actually offers this kind of advanced voice-control is still left to be seen. At this point, it could just be a glorified remote-control where every button on your remote is mapped to a simple voice-command. We don't know yet, how far the logic and possibilities expand beyond this.

Perhaps the problem is that you really need a modern AV receiver with built-in HDMI-CEC in order for the demo that Microsoft showed off to really work the way they showed off, but for the few people who do have such a compatible setup, it'll be awesome.

So, in other words, in order for Xbox One to work as flawlessly as expected, consumers will be required to have devices that have HDMI-CEC? Sounds a bit far fetched. The product is only as good as it effectively works in an average home (if it relies on features of other devices).
 
If Microsoft goes to DRM games, with restricted second hand and no game trade in, and the PS4 games will be DRM-free, then the games price can't be the same in both.

The thing people dont realize is if PS4 is DRM free, it's an entirely reasonable publishers will favor Xbone, you know, with things like exclusives.

I dont know if the PS4 crowd really understands both sides of what they're asking for.

"Screw Xbox! PS4 has no DRM!"

"What? GTA 5 timed 6 month exclusive Xbone cause Rockstar loves Xbone DRM protecting their game? Waiiit a minu.."

I think it was Keighley who said publishers likely wont allow one player to do one thing and the other another.
 
The thing people dont realize is if PS4 is DRM free, it's an entirely reasonable publishers will favor Xbone, you know, with things like exclusives.

I dont know if the PS4 crowd really understands both sides of what they're asking for.
That will depend on how much DRM will discourage the consumer from buying a console and its games ;)
And the developer sure prefers to sell on a console that has a bigger user base
 
That will depend on how much DRM will discourage the consumer from buying a console and its games ;)
And the developer sure prefers to sell on a console that has a bigger user base

Not if the smaller user base give more return on a title when 2nd hand royalties are taken into consideration.
 
The thing people dont realize is if PS4 is DRM free, it's an entirely reasonable publishers will favor Xbone, you know, with things like exclusives.

I don't think it is that simple. I would think all platform holders have a good relationship with most publishers. They will have a fair idea and will have talked about pros and cons of DRM models. If the PS4 is DRM free, then I'm sure Sony will have done its homework to know what kind of support they can support.

DRM can mean a lot of things. Not all DRM measures need to be intrusive.
 
Not if the smaller user base give more return on a title when 2nd hand royalties are taken into consideration.

Unless you can quantify by how much in relation to the smaller userbase, you cant really say ;)
As in the case of piracy, during the 32 bit era the PS1 was the easiest to pirate on. I rarely met anyone who did not have it chipped.
Piracy was freakin huuuuuuuge on that machine.
The Saturn and N64 were almost impossible to pirate on. Only some of the first Saturn models could be chipped in a relatively "easy" way. It got extremely hard with the later models
Despite that the PS1 was a monster of exclusives
 
I don't think it is that simple. I would think all platform holders have a good relationship with most publishers. They will have a fair idea and will have talked about pros and cons of DRM models. If the PS4 is DRM free, then I'm sure Sony will have done its homework to know what kind of support they can support.

DRM can mean a lot of things. Not all DRM measures need to be intrusive.

If DRM is going to be offered it needs to balance across the platforms or ultimately it won't work as publishers and developers would like. Sony's DRM solution must cross reference with MS unless MS is completely bonkers and thinks it can go it alone.
 
Ruh Roh...Xbone UK preorders ahead of PS4...

http://www.mcvuk.com/news/read/xbox...s-although-ps4-enjoys-post-xbox-spike/0116289

MCV has received word from retail sources that pre-orders for the Xbox One are tracking ahead of PS4 in many UK stores.

In fact, one told us that in the 24 hours after Xbox One’s reveal last week the total number of pre-orders it received for Microsoft’s machine outstripped the total number of PS4 pre-orders it had accrued since Sony’s reveal in February.

There is some good news for Sony – the same sources revealed a significant increase in PS4 pre-orders in the day following the Xbox One reveal.

The consensus is that many gamers were waiting until they’d had a look at both machines before making their buying decision.

The numbers may well some surprise some online onlookers who have seemed to delight in revelling in the PR mess Microsoft has created itself since last week’s reveal.

But they should also serve as a reminder that the angry internet masses are often not representative of the wider buying public.
 
Preorders...

I remember when Dreamcast broke the record established by the PS1. :devilish:

It is pretty meaningless at the moment all these numbers, Xbox is the main console in the UK but it's not lightyears ahead of the PS3 in terms of sales. the most enlightening piece in the article for me is this

But they should also serve as a reminder that the angry internet masses are often not representative of the wider buying public.
 
@Rangers

You forgot forgot to quote this:

"UPDATE: Due to the apparent uproar that ensued at the use of the word "some" in the headline, we have removed it. We used the word "some" as we have only spoken to "some" retailers, not all of them. But if a less specific headline will appease readers then so be it."

Classy journalism there.
 
I think that will be the case in the US as well.
I'm not that sure about the rest of Europe.

Of course, pre-orders are one thing.
Retail sales is an other...
And we also have to see, how they'll go in terms of software sales.
E3 might give us an indication of that.
 
So, in other words, in order for Xbox One to work as flawlessly as expected, consumers will be required to have devices that have HDMI-CEC? Sounds a bit far fetched. The product is only as good as it effectively works in an average home (if it relies on features of other devices).

In 2001, Microsoft built the original Xbox with only an Ethernet jack and flat-out required high-speed broadband and rejected the use of dial-up.. AND they were going to charge for online play. Most people thought they were crazy I didn't even get high-speed until 2005.

With 20/20 hindsight, that was clearly the right decision since in ensured a better experience for players plus generated a bunch of revenue even to this day. And don't believe for an second that Sony wouldn't have also charged for online play if their system for the PS3 when it launched wasn't so terrible compared to PSN.

Considering the amount of time it takes for the average person to actually be able to afford a new console, you can't think about the average home today, but the average home 2-3 years from now. And like I said, HDMI-CEC has been in just about every TV since 2009 and receiver since 2010. It'll be more common than you think.
 
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