I've heard some people compare the coolness of Kinect to the first time they got their hands on the iPad.
If this was a widespread feeling, the sales would be much higher and we wouldn't be discussing a possible price cut.
Those features may not work on the initial-purchaser market, but could work on the later era market. Typically the first 3-6 months to market is concentrated with the hardcore/initial purchasers. It's not until the product is out well beyond that time that you will see the impact other features have on the general consumers. These features may resonate better with the group that purchases later.
I tend to feel like people either want a product or they dont. What console started slow, then became a juggernaut later? i cant really think of any. Maybe 3DS? And it would be arguable. For home consoles I dont think there are any.
Wii is what I keep coming back too, the epitome of the casual, mainstream oriented console right?
But it sold gangbusters from the beginning. XB1 isn't doing that.
I don't think anybody believes that the kinnect is a failure. It's very good at what it does. IMO it's a mistake not a failure. MS obviously have faith in it, as shown by its second iteration, but I seriously suspect they were expecting to stride into this generation powered by the success of the 360 and be welcomed with open arms, and wallets. Because in their eyes they were the new Midas of gaming.
But they screwed the delivery, the message, and the price. And beyond that they seriously underestimated the competition and, more problematically, the desires of the gaming market and exactly how pernicious it can be to change. As a result they are floundering in the early sales and have device that is neither a console or a focused media box. Add to the fact that kinnect is still an outlier that only make sense if you use it first and it appeals to you. But it's not worth a 100 dollars to find that out when, if you are after gaming console, the opposition is cheaper and more gaming focused.
If they were going to sell the kinnect then that is what they should have focused on from the start with the actual console as just the enabler for the tech.
It's looking like MS made some miscalculations. The proposition they put out is "Kinect, plus $100". Early returns say that's not a proposition people want as much as PS4, which is the "powerful gaming box, $100 less" proposition.
The screwup they made that has the potential for long term damage, and it's something that is
always underestimated as a factor imo, is power. I'm not saying XB1 is doomed because it's weaker, but I am saying it's future is a lot less certain because of that.
If they put out a $500 box, with Kinect, but it's 3.0 teraflops, they would quite simply be in a vastly better position. Kinetic might still be a bad idea, but having the more powerful hardware overcomes an enormous amount of flaws.
We could easily I think, see a January NPD that looks like PS4=500,000, XBO=100,000. At that point is where MS might realize they've got a problem. They'll probably win or at least do well in Dec NPD.
Would the XBO sell as well as PS4 if XBO was $399? IMO that's not even a given at all. PS4 still has the edge of being more powerful.
It all gets back to the fact imo it's debatable whether there's a market for consoles beyond core gamers. MS is always trying to chase that broader market, but who knows if it even exists. Part of the basis for a core console is that it must have excellent graphics. This makes a relatively high price, which retards broader adoption. Bit of a catch 22.
And if you're going to focus on just core gamers, then you're never going to take over the world or be vastly profitable with a console. It's really a market that's pretty arguable if there's any reason for these huge corps to be in. There's probably a reason Samsung, Apple, and Google dont do core consoles, in a way, they're after bigger fish. Sony will probably do consoles as a vanity project till the cows come home, but it's never going to make them a ton of money. All you need to do is realize that if you add up all the P&L's, even PS2 wasn't vastly profitable, and it's a best case scenario.
Doesn't mean there isn't profit to be made in the market, if you accept that it's not going to take over the world.