Then ignore those parts of the graphics. To the rest of us, a game is a game, and being told all the games available is important to getting a full picture of both consoles. Otherwise one may as well start releasing infographics that exclude motion games or platformers because some people don't like them.
I had a lot of fun with Motorstorm, Resistance and the GT:HD demo. But definitely the launch line-up and window look a lot better for both next-gen consoles.
If it was comparing the iPad at launch, sure. Or even iPad versus consoles, as long as the breakdown of titles is clear then I wouldn't exclude the non-indie stuff. These graphics are only for at-a-glance comparison and aren't intended as consumer reference materials. For a real understanding of what each console has to offer, one needs to go look up all the titles. There'll be people out there crazy for Octodad, for example, and they shouldn't be excluded from the infographic as it was portrayed, but netiher would the infographic tell them that there exists Octodad and they should check it out.Would u hold the same opinion if someone produced the same infographic including the iPad and its library against consoles?
I agree but that's not to say I've not sunk hundreds and hundreds of hours in titles like Flow, Super Stardust, Flower and Calling all Cars. Not indie per se, but trying to deliver the same type of experience.
If it was comparing the iPad at launch, sure. Or even iPad versus consoles, as long as the breakdown of titles is clear then I wouldn't exclude the non-indie stuff. These graphics are only for at-a-glance comparison and aren't intended as consumer reference materials. For a real understanding of what each console has to offer, one needs to go look up all the titles. There'll be people out there crazy for Octodad, for example, and they shouldn't be excluded from the infographic as it was portrayed, but netiher would the infographic tell them that there exists Octodad and they should check it out.
Okay, you're complaint is in the second half when it summarises game types, and treats all games as equal. You sort of have a point, although the quality of a game can't be guaranteed by how much was spent on it or what publisher backed it. There are plenty of proper disc titles that are utter crap. What if PS4's lineup was filled with hundreds of disc games like Fast and the Furious: Showdown and Kung Fu Panda 2 (taking this from the list of lowest rated games on PS3 at Metacritic)? All those games would be meaningless because there wouldn't be be a single one worth buying.
As an at-a-glance reference for the quality of titles, I'm not sure it's fair to rate disc based games above indies.
Its not the graphics. Full games are a different endeavor. Don't think so? How willing are u to pay $60 for any of the indie titles listed on either console. I like to parse out what is what. Take away the full games and I doubt any of us would put down $400-$900 on these consoles.
If u are not parsing out indies which tend to be more diverse and cover more genre than u know nothing about the diversity of the meat and potatoes of consoles. Placing all titles into one bucket is not painting a full picture just a superficial one.
Whilst I know what you mean...
- Minecraft is an indie title.
- Below is a 3rd party MS title, and so "not an indie".
- AFAIR half life 3/dota2/portal 3 would technically be indie titles.
"indie" in 2013 isn't very meaningful... whilst a 'tier 1/tier 2' system would be rather arbitrary.
Okay, you're complaint is in the second half when it summarises game types, and treats all games as equal. You sort of have a point, although the quality of a game can't be guaranteed by how much was spent on it or what publisher backed it. There are plenty of proper disc titles that are utter crap. What if PS4's lineup was filled with hundreds of disc games like Fast and the Furious: Showdown and Kung Fu Panda 2 (taking this from the list of lowest rated games on PS3 at Metacritic)? All those games would be meaningless because there wouldn't be be a single one worth buying.
As an at-a-glance reference for the quality of titles, I'm not sure it's fair to rate disc based games above indies.
I can go with that. It'd be better to identify download only and disc games as separate entities for the reasons you've described. That's the distinction I'd draw though - not Indie and non-Indie.
To me its not a question of quality but of expectation. I feel like core titles should be segregated out from small indie titles because the expectations are different. I expect core titles to somewhat fully exploit the hardware. For smaller/indie title I have no expectation for it to stress a console. In fact I readily pay for a small/indie title if its fun even if it looks like it was released on the Atari 2600 be on PC, XB1, PS4, ipad or smartphone.
So its hard for me to see any usefulness of an infographic about next gen consoles that does nothing to parse out the games that can be expected to push the hardware.
Yup. I remember when the PS3 launched in Europe, I survived for the first month with Motorstorm, Virtual Fighter, Flow and Super Stardust as my staple games until Elder Scrolls IV Oblivion launched and ate about four months of life. But the first year was thin pickings and it would have been worse for Japan and USA where it launched four months prior.
With the PS4 I'm worried about not having enough time to get through Killzone, Watch Dogs, Battlefield 4, before Infamous Second Son launches. For me, these are all solid games that I'm really looking forward too. That they all come in such a small window just feels insane.
Of course many PS4 owners, myself included, are still obsessing over the non-announce stuff. Naughty Dog and Sony Santa Monica. The 8,000lb elephants in the room.
Here's hoping for news at TGS.
And that's apart of the whole balancing act that comes with the territory. You want to show or announce enough games that'll appear within that launch window, but you want to save other announcements for later so those new upcoming games are still fresh in people's minds.It builds interest in the platform whether they are available immediately or not. People not interested at all in launch titles might wait, but how does not showing them help at all? There isn't really an upside to not showing them unless they look bad.