I don't think there's any evidence to support your view that PlayStation is the art-house cinema of the gaming world. The best selling titles are the same core games - COD, FIFA, Madden, blah blah. We also have the same media experience with Netflix and iPlayer
et al being popular on the platform. Look a the
launch line-up; it's pretty much all core games like shooters, racers and sport.
Sony:
The Order:
1886 is a '
filmic',
linear, third-person action-adventure..
'Filmic', nice term, captures the essence of Sony first-party game design:
production values/presentation-based-gaming over actual gameplay based gaming. At least Microsoft wants their action games to be about multiplayer and online.
Uncharted, Last of Us were from the same Sony cinematic action-gaming approach..
Just spending a moment looking at the reality, your remark comes off as, well, ridiculous quite frankly, founded on nothing whatsoever except a prejudiced outlook. Sony hasn't sacrificed any of the core gaming experience for the indie. They've just embraced a larger diversity which is something Sony have always done and why they have been as popular as they have been. Considering MS are also courting the indie sector at the moment, it's something the industry as a whole seems to be favouring. I honestly don't understand where your perception of PS being for trend followers and not gamers comes from.
I'm not saying they "sacrificed core gaming" for indie, I'm saying the indie focus is a compensation for their lack of better core exclusives, at the moment, compared to Microsoft.
Objectively speaking, maybe Sony is so confident that they have tactically decided to delay more of their core gaming exclusive reveals for later.
In that case, Microsoft is the one compensating with software for what they are lacking in platform appeal..
I honestly don't understand where your perception of PS being for trend followers and not gamers comes from.
I can't give you a really neat and concise answer to that, I'm afraid, but just kind of stumble through with a rough one..
Atari, Amiga, Nintendo, Sega were all about gameplay in their game design approach back in their time of old-school gaming. It was Sony that introduced the whole 'Hollywood', production value based/presentation-over-gamplay modern "gaming" paradigm with Playstation, as part of the expansion of the mainstream appeal of video games.
Games like Uncharted, Last of Us, The Order: 1886 all extend that Sony game design legacy where the presentation is the bigger selling point then the actual gameplay (in action games). Halo, Gears, Titan Fall, etc for Microsoft all have great production values, but without sacrificing gameplay for presentation or going for that 'filmic appeal'.
Gran Tourismo vs Forza is another example where Microsoft tends to balance presentation and gameplay better than Sony. Killzone 4 will probably look great, but play like a bore like it always has, citing the same example..
In general, Microsoft has always marketed technology more from a functional concept rather than a combination of functionality and trend/cool appeal. In that regard, Apple and Sony borrow from the same playbook while Microsoft has historically been the 'uncool' one. You can see that marketing approach difference in the design and execution of Xbox One vs PS4. So much of how PS4 has been presented and hyped (*
not saying every aspect*) is a very large and well executed p.r. play that not everybody has jumped on the trend, or gullibly bought into.