Burnout2 is the most beautiful racer on GC

When I purchased this game I was worried that it would turn out like NFS2 on GC but its far from that. It makes me wonder what the game would have looked like if the framerate was 30 instead of 60 ( I wouldn't sacrifice the framerate) and some added features.
Is it possible because of the Xbox graphical power (raw) that it puts the GC in a position of alienation. A lot of the ports to GC from PS2 games just seemed like they were half-assed. The guys at Criterion seemed to be able (Or wanted to) to tap in to the GC's power with no problem. Producing good graphics on the Xbox is not difficult to do, but for GC it takes a little bit more effort and time.

The same could be said for Splinter Cell on GC, the visuals are not better than the Xbox version but its close enough. The guys who port the game over did a fine job.

I just hope their efforts spills over to good sells.

I have a question for you guys, does anyone know where I can find a cheap affordable modified GC componet cable that connects to your computer monitor for some of that progressive scan goodness?

I'm in southern California.
 
I'm loving B2. Renderware is the way to go with future 3rd party mulitplatform games. It does a good job of tapping all 3 systems. After seeing B2 it makes me wonder how good a Cube racer could look if someone developed soley on the GCN kit from scratch.
 
B2 is hardly a plain renderware game, though (although I'm sure Criterion would like other developers to believe it is). PS2 version (which looks pretty much identical to GC version) had quite a bit of custom assembly graphics code.
 
marconelly! said:
B2 is hardly a plain renderware game, though (although I'm sure Criterion would like other developers to believe it is). PS2 version (which looks pretty much identical to GC version) had quite a bit of custom assembly graphics code.

Uhm, it doesnt look anywhere near identicle.
 
Uhm, it doesnt look anywhere near identicle.
That just tells me you haven't had a chance to compare them. THey really do look virtually identical (which is a good thing, mind you)

GC:
b_screen007.jpg


PS2:
burnout_screen003.jpg
 
Maybe the car model is identical, but what's with the giant center median marking in the GC pic (and the truck looks oddly "miniaturized" compared to the building)? Either it looks like a little RC car driving on a roadway or a roadway with giant lane markings. Something is seriously askew in the perspective/scale of things. Looks like there is more going on WRT geometry in the outdoor scenery in the PS2 vs. the GC, but maybe that is just because of the particular locale.
 
With all due respect, these pictures aren't really helping your case then. To me, it is showing more how different they look than how similar they look. Surely, I can't be the only one looking at these 2 pix and thinking this, am I?
 
Trying to judge the quality of the two different versions with screenshots showing completely different scenes is nonsense anyway. Let's wait for IGNs head-to-head article, won't we? ;)
 
especially when you purposely search out GC shots from Itakebuttuglyscreengrabs.com

the GC version has a sigifigant increase in polys, texture quality, lighting, partical effects, its drastically better, read some reviews... and the Xbox version when it ships, is looking to be just as signifigantly better than the GC version..which is the trend
PS2<GC<Xbox
 
the GC version has a sigifigant increase in polys, texture quality, lighting, partical effects, its drastically better, read some reviews
I haven't seen any reviews that mention that, but I HAVE seen both games and don't need some superficial review telling me what they think is improved :\ I know Xbox version is going to have higher polygon model cars and better enviro mapping.

Here are some better screens from the cube version:
gb_screen012.jpg

gbu_screen008.jpg


Whether you want to accept it or not, the game is virtually identical looking as PS2 version, and there's certainly nothing drastically different in polygons and textures.

*edit* I see now! You've been confused by IGN review that was clamoring various upgrades in graphics, where they were actually comparing BO2 GC with BO1 GC :LOL: PS2 version had all those upgrades as well.
 
OK, the 2nd set of pix do look more representative that the 2 versions are very similar. I don't know whatsup with that first pic, though.
 
Looks like it was suffering from more aggressive JPEG compression, as well.

I'm still not convinced that changing the camera view would suddenly make road markers and vehicles suddenly look drastically mis-scaled either, but I suppose that is a minor issue.
 
I am going to believe the 20 or so reviews over a delusional PS2.
I'm sorry to say, but the only delusional person here is you (and it wouldn't be the first time you completely baselessly bash PS2, only to be proven completely wrong). Unless you can point me out to all those reviews backing up your claims, screens I posted speak for themselves, regardless if one want to trust my word or not.
 
hey, I said ANY review, go to gamespot, IGN, whereever you choose, they all mention the features I listed(the ones I listed I got off IGN's review)..

I dont recall bashing the PS2, but you seem to keep up the wishful thinking that the PS2 is magically up to snuff with the other two consoles, and you wont accept the fact that games look better on other consoles.
 
Hmmm, do these screens really suggest it is pushing what the PS2 hardware can do? Seems more like pushing what Renderware can do, instead.
 
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