More from Edge:
"There is a moment in Dark Souls that we will never forget: Down in the depths picking up an item from a corpse and a slime dropping on to our head. We spent the rest of the level panning the camera for unseen threats. No longer scared of dying, but of moving. Imagine a whole game like that."
"Gone is the dark fantasy, the faded crumbled majesty of the Souls series. Bloodborne is filthy, grisly, and very, very scary. It's a horror game."
"Did you think Dark Souls 2 was too easy? Perhaps you complained that, after three games in a similar vein, FromSoftware's template had become so familiar it had grown straightforward. Bosses fell at the first attempt and areas were cleared without need to trouble your stock of Human Effigies, blind corners holding no fear as you set about filling up the warp-selection screen with one generously placed bonfire after another. Does that sound familiar? If it does, thanks a bunch. This is all your fault."
"It’s quite interesting. It’s like a hybrid of Demon and Dark Souls. FromSoftware decided to mix those two together. I think it works out really nicely. You still have this kind of refuge, this central area you can always retreat back to. But the game world itself is more like Dark Souls, because in Bloodborne it’s all linked together as well. Once you venture out, you can effectively go anywhere you want."
"When we do pick up a shield ten or so hours into Bloodborne, the item description makes FromSoftware's feelings on the matter perfectly clear. "Shields are nice," it reads, "but not if they engender passivity." We have yet to so much as equip it."
"any surplus pickups are automatically sent to a storage box back at Hunter's Dream"
Plus this [saw it on GAF]:
“Yes, there will be a New Game Plus mode. We’re having trouble beating it, though.” - Miyazaki