I think I see the problemArgh, I am seeing stars now. Trying to rush through but the game keeps dragging on. >_<
I will probably come back later. It gets repetitive towards the end. Should have condensed the game (IMHO of course).
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I think I see the problemArgh, I am seeing stars now. Trying to rush through but the game keeps dragging on. >_<
I will probably come back later. It gets repetitive towards the end. Should have condensed the game (IMHO of course).
I think I see the problemJust enjoy the game for what it was. I actually thought the last act (post-you-know-what) was as enjoyable as the preceeding two.
I tried to go back to Bioshock.
1) Oh yes. Very very much
2) Oh yes its good. It doesnt have the amount of twists you find in a MGS game, but the few you get are outstanding.
Does anybody have sales figures on this? For the PS3?
I was just wondering how much this sort of delayed-release/port really impacts sales.
This was an amazing game, IMO, one of the best I've ever played and was wondering if it really got lost with half the audience because of being such a big 360 hit and unavailable for so long on the PS3?
(ie: do people think the sequel will do significantly better on the 360? Although they'd be expected to release at the same time?)
I expect it did pretty well. Take Two's sales led on ps3 this year, and I'd think the extra bump came from Bioshock? Maybe?
I would have thought GTA4. :smile:
I'm now considering a purchase for this game and would very much appreciate some opinions. What makes me interested in this game is people seem to praise the "storytelling" a lot. I have tried the PS3 demo and have some questions:
(1) In the demo, "Atlas" seems strangely trusting in the main character (me) and the main character also seem pretty trusting in doing what "Atlas" says. This "Atlas" entity also seem to have a remarkably good idea about where I am and what I'm looking at. It feels very awkward to me. Does the story make good sense of all these later?
(2) I've read a lot of praises for the "storytelling". I take that to mean how the story is integrated into the gameplay. The way those enemies talk and act probably also make them feel a bit more alive, more like a character, less like a prop. However, is the overall plot good? I mean is it unpredictable? Does it have a decent amount of twists and turns? Do you think it's emotionally engaging?
Any personal opinions and feelings are welcome. :smile: