Some guy has found the same weird bug on SplicersLooks like 2k sorted out the funny business with PS3 Bioshock.
http://forums.2kgames.com/forums/showthread.php?t=23044
Blurryness seems to be banished too.
Some guy has found the same weird bug on SplicersLooks like 2k sorted out the funny business with PS3 Bioshock.
http://forums.2kgames.com/forums/showthread.php?t=23044
Blurryness seems to be banished too.
Look at the toilet scene posted previously. Particularly on the wall.I don't get this, plastic look is solved by blurring, argument
i played the 360 version and granted it's been a while but all surfaces looked accurately represented to me and were stunning. i never once thought ehhh plastic looking. Maybe in screen shots some could point out a weak argument on that but when playing the game the sharp textures looked great.(especially over a year ago)
Mod : Removed trollismLook at the toilet scene posted previously. Particularly on the wall.
When flicking between the images before it's the first thing I noticed.
It certainly does NOT look "much worse" or "much more blurry" than the 360 version. If anything, based on these screens, it looks a tinge blurrier. Not terrible, by any means.No, it's as blurry as before. Maybe a little less, but still looks much worse (much more blurry) than Xbox 360 version.
It certainly does NOT look "much worse" or "much more blurry" than the 360 version. If anything, based on these screens, it looks a tinge blurrier. Not terrible, by any means.
I dont seem to be able to spot the blur comparing this images
PS3
http://www.2kgames.com/cultofrapture/screenshots/comparison/big_daddy_fixed2_big.jpg
360
http://yoda.dip.jp/Game/BioShock/BioShockDemo_24_360.png
Some guy has found the same weird bug on Splicers
Maybe it's because you're comparing completely different pictures? I have a 360 and a PS3 and it's glaringly obvious when I switch inputs.
How did the guy manage to get that camera view? He sees through the dead big daddy's eyes??
I am comparing the patched PS3 shot with the 360 version. Not the unpatched version..
You're saying you can;t tell the differences and yet you're using completely different shots.
Common sense: If you want to be able to see the differences and you don't own both version to look at on your own screen, then you at least should be looking at pictures of identical locations. As close as reasonably possible.
Ergo, if you want to be able to see the difference, compare a patched PS3 shot to an identical 360 one, not one form a different location.
If you were comparing cameras, would you take a shot with one of the Grand Canyon and then a shot from the other camera looking out at a beach in Fiji and then compare them to see which camera you preferred? No.
We're talking about the newly patched version of Bioshock on PS3 that hasn't been released yet to the public. Unless you're someone who works at 2K and has gotten a hold of a developer's copy of the game, you're not talking about the same thing that we're talking about.Maybe it's because you're comparing completely different pictures? I have a 360 and a PS3 and it's glaringly obvious when I switch inputs.
The person who was trying to make the PS3 version sound/look worse than it actually is, HE was the one who brought up these "flawed" screenshot comparisons in the first place.You're saying you can;t tell the differences and yet you're using completely different shots.
Common sense: If you want to be able to see the differences and you don't own both version to look at on your own screen, then you at least should be looking at pictures of identical locations. As close as reasonably possible.
Ergo, if you want to be able to see the difference, compare a patched PS3 shot to an identical 360 one, not one form a different location.
2K Liz' comments on the IGN review:IGN said:This can also be said about some of the visuals within the game, which have received a number of enhancements, but also suffer from older, less impressive texture work. 2K Games went out of their way to make sure that the larger capacity of the Blu-Ray was used to implement higher resolution textures across the title, as well as improve some of the in-game cutscenes. For the most part, you'll see these appear as a slightly sharper Rapture across the board, and you'll be able to pick up some features that look better than on the 360, such as pools of water or neon signage. However, there does appear to be a strange mix of the older textures scattered in the title as well, so you'll find quite a lot of texture pop in that will occur as you move through levels. This isn't solely as you load up a new level; this can occur even as you move through a section. It doesn't ruin the game's beauty in the slightest, but it does stand out as a bit of a sore thumb.
IGN's closing comments:2K Elizabeth said:IGN has the final version of the game. Some of the movies and textures have been up-res'ed for this game. The graphics are not identical (as I've said before) to the 360 version, but very similar, due to the PS3 being a very different piece of hardware than the 360.
I'm sure IGN says it a lot better than me, however!
IGN said:If you never experienced the halls of Rapture and have been waiting for its appearance on the PS3, there really is no discussion to be had. Go out and get your hands on BioShock -- you will thoroughly enjoy exploring the incredible story and the excellent action that the game is known for. However, if you've played the game before, or are expecting this to be the definitive version, that's not fully found here. Sure, the full trophy support and Survivor mode are great, and the Challenge Rooms could add a ton to the replayability (whenever it's implemented). However, old glitches that should've been fixed in the PS3 development hold this version back from being completely realized.
Eurogamer said:So, the story is still great and still worth experiencing fresh. I could, of course, talk about the technical differences between PS3 and 360...except there really aren't any. Or at least none that my human eyes can detect. I'm sure that a future comparison article will tear the frames apart to lay bare exactly how the PS3 code stands up to the 360, but for the vast majority of players it'll be a moot point. It plays at a steady 30 frames-per-second, with no screen tearing that I could see. Should such nefarious factors appear in the boxed retail version, the options menu contains video toggles that should put things right.
Some guy has found the same weird bug on Splicers
http://i133.photobucket.com/albums/q77/Bonoman85/000_3180.jpg
http://i133.photobucket.com/albums/q77/Bonoman85/000_3183.jpg
http://i133.photobucket.com/albums/q77/Bonoman85/000_3184.jpg