So, here it is, the public beta of the first episode of the official Beyond3D podcast.
There's no music, its a bit rough here and there, we forgot to introduce it with a date and such, we had some connection issues making Max sound low-res when we had such a great quality before, it was really hot when recording over here (more than 30 degrees in my room, and it was well after midnight before we ended), etc. etc. etc. But hey, you've got to begin somewhere! I promise we'll quickly get better at this, and I think we have a good shot at bringing you some cool interviews in the near future also.
I uploaded the podcast here - if anyone has a better location, drop me a line:
http://tirminyl.net/beyond3d/beyond3d_podcast_no_1.mp3
http://rapidshare.de/files/48197696/beyond3d_podcast_no_1_public_beta.mp3.html
http://rapidshare.com/files/271059610/beyond3d_podcast_no_1_public_beta.mp3.html
Fyi, we cut 18 minutes of warming up banter, and then cut about 45 minutes at the end as well, as I was clearly very tired, was just listing a lot of news in a boring and every slowing down way, and you weren't saying much then either, making it just a very, very long monologue that was basically just a slow and inefficient list of some of the news from gamescom. As that brings the podcast down to a still respectable 2:16:03, I think we can live with that.
Place your comments, questions and suggestions in this thread, and we'll use it to improve, tune and refine the thing until it shines like a ray-traced metallic surface.
(oh yeah, and I know I say stuff like Paralysed instead of paralelized at some point, and a few more stupid things like that - I hate it, but too tired to edit the extra syllable in )
There's no music, its a bit rough here and there, we forgot to introduce it with a date and such, we had some connection issues making Max sound low-res when we had such a great quality before, it was really hot when recording over here (more than 30 degrees in my room, and it was well after midnight before we ended), etc. etc. etc. But hey, you've got to begin somewhere! I promise we'll quickly get better at this, and I think we have a good shot at bringing you some cool interviews in the near future also.
I uploaded the podcast here - if anyone has a better location, drop me a line:
http://tirminyl.net/beyond3d/beyond3d_podcast_no_1.mp3
http://rapidshare.de/files/48197696/beyond3d_podcast_no_1_public_beta.mp3.html
http://rapidshare.com/files/271059610/beyond3d_podcast_no_1_public_beta.mp3.html
Fyi, we cut 18 minutes of warming up banter, and then cut about 45 minutes at the end as well, as I was clearly very tired, was just listing a lot of news in a boring and every slowing down way, and you weren't saying much then either, making it just a very, very long monologue that was basically just a slow and inefficient list of some of the news from gamescom. As that brings the podcast down to a still respectable 2:16:03, I think we can live with that.
Place your comments, questions and suggestions in this thread, and we'll use it to improve, tune and refine the thing until it shines like a ray-traced metallic surface.
(oh yeah, and I know I say stuff like Paralysed instead of paralelized at some point, and a few more stupid things like that - I hate it, but too tired to edit the extra syllable in )