Best graphics in 2009

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My favourites for the year, graphically:

Resident Evil 5 - amazing an unsurpassed character models, in my opinion. Some awesome bosses too.

Uncharted 2 - overall does everything well. it's pretty hard to find any kind of fault with any of the visuals. And the frame rate is great. Probably my favourite overall visual package this year.

Modern Warfare 2 - scale and 60fps. There are some big fights with a lot of enemies and a lot of particles on screen and the framerate stays smooth the whole way. it may not maintain 60, but it is much higher than your average game. Plus, there's a lot of detail, despite the low res and low res textures. The game succeeds because of the sum of its parts, where some of those parts may not stand out on their own.

Trials HD - just has a great overall look to it.


Interesting that Alstrong mentioned Fight Night Round 4. That was a really solid title, graphically. I played it a ton, and I almost can't remember how it looked, which is weird. Smooth frame rate, and detailed characters. Plus you have the flashing cameras, and the crowd and the stadiums done so well. The deformation and the physics add a lot to the visual presentation. Would I put it on my list? I'd have to see it again.

I left Killzone 2 off my list because I have everything about that game with a passion. Motion blur, depth of field, smoke, fog, and quincunx AA all combine to make a game that looks terribly washed out and out of focus. I've never seen a game defeated by a sum of its parts like Killzone2 was, which is exactly why you can't make check lists to evaluate visuals. The muted colour palette didn't help either. Throw in an extremely narrow field of view and it drops way down on my list of favourite visuals, below everything on my list and below many other games that are not on my list.
 
Uncharted 2 looked great but it's done in a very controlled enviornment. Overall, I'd have to give it to AC2. The scale of the cities and how alive they are is really awesome. I'm a sucker for scale.

The LOD management in AC2 is so bad.... :(

Uncharted2 is on another scale. :)
 
UC2 for sheer scope and scale, KZ2 for the fancy lighting and shader magic. Finally Arma 2 (minus the character models) ..........if you have the right rig.

This is my 200th post...so.............I`d like to thankyou all for coming, wanna thank everyone who assisted me in reaching this .....EPIC figure! Thankyou all.
 
Best graphics/visuals 2009?? Thats ultra easy:

what about:
RE5: ha ha, who cares for good looking characters, if their animation are copied from a N64 game (Re4, see the link for proof:http://www.gametrailers.com/user-movie/re4-vs-re5-comparison/244701 )

what about:
AC2: the pop in is so dramatic, how can you guys even think about this game (also: there are a lot of artefacts: like clipping in close up death cams, weird (facial) animations, ... overall a very unpolished look). I have the feeling that texture quality got a hit compared to AC1


summarizing, my biggest dissapointments this year with respect to graphics:
*MW2 and UC2 (I don't say that graphics of these 2 games are bad, it is just that I hoped for more, especially after all this buzz and hype...these games just didn't wow me with respect to graphics and that is why they dissapoint me so much :cry:)
*all AAA Xbox360 exclusives (when do we finally get a new Xbox exclusive graphics reference...when!!)

introducing you now to the obvious winner:
Killzone 2 (even typing this name still gets me excited):
-superb animations (especially the death animations are perfect!)
-best napalm/flame-thrower
-explosions
-all the details (little bugs, crawling to death bodies and starting to eat)
-superb lightning with a lot of wow effects
-art design which really clicked with me (maybe next time GG don't listen to the girls and keep your colorless look till the end...for reference just look at the work in progress stuff!)
-perfect image quality: Motion blur, depth of field, smoke, fog, and quincunx AA really give the game a (dont know how to explain it) analog look, also: it seems that every pixel is used for some effect, there is no clean, computer-ish look in KZ2
-good texture work (please name me a console FPS with better textures if you disagree!) :p
-Vectar Cruiser level (this is how HALO should look like, at least in my perfect world!!)
-everything ultra polished, only one exception: the face of the women (scares me to death, everytime I see her :yes:)
-train level lightning looks CGish
-best skybox (cool weather effects as well, e.g. flashes)
-Helghast eyes and ISA back lightning up walls :cool:
-muzzle flash and corresponding shadow casting (still wows me today, when playing) :oops:
-graphics of online modes sometimes are even better than SP graphics (just download the new DLC maps for prove, especially Beach Head is unbelievable)
-best particle effects (smoke)
-reload animations+lightning is alien tech
-Sniper camo tech
-everything else

honorary mention:
-Wipeout HD and Trials HD for being the nicest downloadable games
-GOW3 for still having Kratos as the main character
-Flower for being the winner if my little sister would hand out the award
-Sacred 2 for being 1080p
-Bungie for boycotting next gen graphics tech (before everyone hates me: just joking :mrgreen:)
 
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KZ2 for me too. UC2 is great as is MW2 but neither gave me quite the sense of reality that KZ did, particularly in open air environments. UC2 and MW2 are almost cartoonish in their palettes at times.
 
Im pretty sure UC2 is supposed to have a "cartoonish" palette.

My best gfx 2009:

KZ2 for best technical achievements, im not a to big fan of the art style thought
UC2: love the art style, some parts look fantastic.
GT5:p for still being the best looking racing game out there ;) (i know not 2009 release, i dont care).
 
UC2 for sheer scope and scale, KZ2 for the fancy lighting and shader magic. Finally Arma 2 (minus the character models) ..........if you have the right rig.

This is my 200th post...so.............I`d like to thankyou all for coming, wanna thank everyone who assisted me in reaching this .....EPIC figure! Thankyou all.

Where you been? I'm on my 2,852nd post and joined after you >_<
 
>>(when do we finally get a new Xbox exclusive graphics reference...when!!)

alan wake, may 2010 (I just see on the wiki, the pc version has been dropped!!!)
 
I'd say that the sunshine after the rain in Flower was the greatest graphic moment in 2009. After that, the ending bridge in Uncharted 2 was quite nice.
 
I'd say that the sunshine after the rain in Flower was the greatest graphic moment in 2009. After that, the ending bridge in Uncharted 2 was quite nice.

I personally just loved Flower almost completely, from beginning to end - only the dark parts before the city didn't please me as much aesthetically, but the 100.000 blades of grass swaying in the wind, the beautiful HDR lighting, depth of field, all the little dots rising, painting the grass with various colors in that one particular level, and awakening and coloring the city in the end, there are very many graphical highlights in Flower that definitely make me rank it very highly both as an artistic and a technical achievement.

I'm not ready yet to make a list, but Uncharted 2, Killzone 2, Flower, and WipeOut Fury are definitely up there. Uncharted 2 ranks particularly highly because there is so much, it is so varied, so colorful, and the quality is outstanding. Killzone 2 has great atmospherical effects, and I'm particularly impressed by how that works in multiplayer, whereas graphically Uncharted 2 stands out in single player.

Crtter Crunch has some nice 2D art, too. It looks very stylish and polished and colorful.
 
>>(when do we finally get a new Xbox exclusive graphics reference...when!!)

alan wake, may 2010 (I just see on the wiki, the pc version has been dropped!!!)

that is why I am so excited about Alan Wake (and ME2 as well...its really time to blow the dust of my fancy elite!!)
 
Lots of great looking games, but if I had to pick one it'd be MLB Show 09. Awesome animation, nice lighting, 60 fps and full 1080 graphics, can look photorealistic at a glance. Probably invested over 200 hours into the offline portion of this game, cant wait to play the next one in a few months.
 
I keep forgetting about MLB The Show 09... definitely under-appreciated -- maybe because it's probably not the most popular genre/sport around here. Definitely in my top 3 for actual games released in 09. As you said, 1080p/60fps and very impressive visuals.
 
Yes, MLB The Show 2009 is very much underappreciated. Sometimes, I'd fire it up and leave it idle. The idle animations are fascinating.
 
My choices:

- Uncharted 2. Vivid post-processing effects, 30 frames really solid and no tearing. Great models for characters, excellent (and plenty of variety in each level) textures, good animations, fantastic illumination. Excellent streaming tech... taken as a whole, is a pure winner for me. Even each graphic department is top in almost every aspect. Artistically speaking, it is superb too.

- Killzone 2. Seeing this game in action seems very artificial. It´s like a game that is hidden behind several layers of photoshop processing; but it works for me. It shakes me with the sensation of something really heavy in processing cost been executed while I play; the art direction may not be the prettiest, but it´s satisfying. From my point of view is a very good example of an engine that is perfectly in line with art design: don´t ask for something that the engine is not capable of doing, emphasize those aspects in which the engine excels. And it works. In top of that, is really playable with a frame rate quite solid, the lighting is superb and over all it has a distinctive look and feel.

Apart from these packages, there are other games that impressed me in different departments:

- RE5, Batman AA: character models. The museum for characters in both games is amazing.
- Forza 3: general smoothness in-game. The replays may have drops, but the racing time itself is reeeally pure silk. The overall graphics don´t blow my mind, tough.
- Infamous. Particle effects and lights and shadows may not be full res, but impressed me nevertheless.
- MBL The Show: photo-like feel. It´s like TV. I don´t know about the tech behind the engine, but is impressive how REAL it looks.
- God of War III demo: brutal textures, excellent lighting. Some models (kratos for instance) are mind-blowing. Very good design. The opening plane is great.


And in art desing...

- Demon Souls... For sure, the tech and general responsiveness of the engine could be better but what a world they have made!! Interesting, opressive, old, dangerous. The places don´t feel generic, nor artificial. The game IS ignominious, depressive, decadent, dead. Wonderful game and wonderful art design for my taste.
 
Here is my list:

FirstPersonShooter: Modern Warfare 2 (2nd: Killzone 2)

ActionAdventure(LW): Uncharted2 (2nd: Resident Evil 5)

ActionAdventure(OW): Assassins Creed 2 (2nd: Infamous)

RPG: None



EDIT: LW/OW = LinearWorld/OpenWorld
 
Having just completed U2 it gets my vote.

KZ2, whilst fantastic, was a totally different aesthetic and, I'm afraid, I can't un-personalise my choice. You see I'm all about flowers, trees, butterflies and birds.

Honorable mentions to MW2 - just works so well together - Batman AA and Flower. Flower's an odd one because I think the gfx were part of a greater whole.

Cheers.
 
I think they're saying that your preference is based on your system of choice and honestly, how can you really argue against that. No one is saying that anyone is a fanboy--relax.
Yes, a person is likely only going to select from their sphere of experience, but Mastperf and woundingchaney were saying that, they didn't do so at all clearly.

My vote goes for U2, having now played it. The only other game I recall that had me feeling the environments was CON. U2's hot feels hot, the cold feels cold, and it does have moments where you just want to stop and stare. Although it does have some shortcomings that I'll be pleased to see the back of next gen.
 
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