I disagree.Honestly some ps3 games look great(Resistance,F1,Heavenly sword,white nights) but these are not "standard" ps3 titles,these are flagship 1st party games that most won't be out until 2007.If i compare these with high profile 1st party xbox 360 games(GoW,Mass Effect,Alan Wake hell even Viva Pinata!!!) i don't see how the average graphics' quality is better for the ps3.Yes the 360 is on its second year but it had a "rushed" launch(with lots of port-em-ups) while the ps3 has been delayed several times(1st it was spring 2006,then end of June 2006,now it's November 2006).Even if we look at top 3rd parties,i mean DMC4 does not look better than Lost Planet (quite the opposite i would say) and i can't wait to see how the exclusive Splinter Cell 5 will compare to MGS4,graphically.Best Graphics ever? Well yeah imo atleast if PC exlusive like Crysis are counted out. I mean here is my take on the matter...
After I watched all the footage that came out from TGS I was blown away by the quality of the PS3 titles. It's clear that PS3 developers have had lot's of time to polish their titles and the new worldwide company policy where sharing of technology and information seems to really pay off for them. Almost all the games I have seen on PS3 are atleast 9/10 graphically, or atleast higher percentage than on the X360. So I think so far it seems that PS3 games on average have better graphics than 360 games imo.
I believe that it has more to do with the deveplopment community sharing their ideas between studios than the machine itself, although it's clearly a beast.
However at the end of the day in my book Gears is graphically 10/10 and it spanks everything I've seen on PS3 or on X360 by a margin that is clearly seen. I'm super excited about this game, I just hope that other X360 developers can match or exceed this in the future. I know the "huge" titles are going to accomplish that, but I want the quality to spread more evenly across all games.
Though when I look at the titles that are coming out next year, I must say I'm not too worried about all of this really. Great times ahead indeed...
Which people said that exactly?Exactly.It's funny how people are trying to say that it's not that good looking cause it's not pushing a million enemies on screen or something.
(oh and Lair looks like a piece of shit)
I'd say this game has really incredible graphics. I personally don't dig the style, but besides that it's really something and I'm looking forward to playing it at work.
That being said, I did see and play a great deal of PS3 games at TGS. As I've said in previous posts both me and many of my colleagues, some of who have a great distaste for Sony couldn't help but be impressed by what they had to show.
Now I'm going to say this as MY OPINION, so don't anyone fly off their rocker, but most of the games that were shown for the PS3 did indeed look a step above anything I have yet to see on the X360. I can easily see GOW outshining most if not all of the PS3 titles shown at TGS, but if someone wants to say "those PS3 games looked like shit", then I'm gonna have to call them on denial. Of course if they said so in their humble opinion, then I'd say sure
Be respectful of others' opinions...
Though that's true, it's also in confined play areas with limited views, and only a few characters. So graphically it's great, but only in a subset of total graphics aspects. If I draw up a list of graphical points that any game will have...
Mesh complexity
Number of objects
Texture resolution
Multiple Textures (normal maps, diffuse, specular etc.)
Dynamic Lighting
View Range
Shader Complexity
Frame Rate
Animation quality (smoothness, nuimber of motions, etc.)
Particle Complexity
Post Effects
Generally speaking a game that excels in some areas will lose out in others. By creating a more enclosed game, you free up resources that would be spent on draw distance that you can focus into the close scenery. This means more RAM for textures and mesh quality, etc.
As such, objectively speaking, I don't see any game that stands above all others. If we take for comparison HS, the detail isn't as high as GOW, but then it's managing hundreds of characters whereas GOW only has to handle a dozen or so.
For one person looking for detail, GOW would be the better looking game, whereas for someone who is missed impressed by epic situations, HS would be preferred.
Definitely. I'd just like to know what it is the majority who agree are agreeing upon For me, I couldn't say whether LocoRoco is the best looking PSP game or Tekken is. Both look good, but in very different ways. Likewise for me, GOW isn't the best looking next-gen title. It's a great looking title in different ways to other great looking titles. I don't mind at all if some people rate GOW the best-looking next-gen title - I'd just like to know how they come to that decision.
I wonder where all these art critics are on trully hideous games in that department like resistance.
Not to turn in this into a game vs game thread, but with that I fully agree, if there one game that should take price for being generic that would go to resistance...
This has nothing to do with textures , is the desaturated look of the game , which their working since 2005 , who causes this effect.other thing I notice even more in these vids is that they seem to use the same kind of texturing and normal mapping all over the place. All objects seem to originate from the same material, resulting in that it's even a little hard to notice the enemies sometimes.