Tagrineth said:Hah... the Genesis version looks pretty bad.
And from what I read, the Saturn version looks worse than the 32X one...
Aside: Wow. 16MB? That's one bloody huge ROM size for a 16-bit console... damn. SNES's max ROM address space is about 8MB, with the max used by games being 6MB...
no darling. i had the genesis version of the game. there was a genesis version (major cuts in graphics), a 32X version (bit better looking) and a Saturn version (apparently same as arcade)...
Aside: Wow. 16MB? That's one bloody huge ROM size for a 16-bit console... damn. SNES's max ROM address space is about 8MB, with the max used by games being 6MB...
wrong again. i remember the cartridge for Street fighter 2-something was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
Reznor007 said:no darling. i had the genesis version of the game. there was a genesis version (major cuts in graphics), a 32X version (bit better looking) and a Saturn version (apparently same as arcade)...
The Genesis version used an extra chip(it's even mentioned on the box).
Aside: Wow. 16MB? That's one bloody huge ROM size for a 16-bit console... damn. SNES's max ROM address space is about 8MB, with the max used by games being 6MB...
wrong again. i remember the cartridge for Street fighter 2-something was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
That's megaBITs Divide the number by 8. And SF2 on Genesis was 40Mbits(5MB).
london-boy said:Tagrineth said:Hah... the Genesis version looks pretty bad.
And from what I read, the Saturn version looks worse than the 32X one...
Aside: Wow. 16MB? That's one bloody huge ROM size for a 16-bit console... damn. SNES's max ROM address space is about 8MB, with the max used by games being 6MB...
wrong again. i remember the cartridge for Street fighter 2-something for genesis was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
Reznor007 said:no darling. i had the genesis version of the game. there was a genesis version (major cuts in graphics), a 32X version (bit better looking) and a Saturn version (apparently same as arcade)...
The Genesis version used an extra chip(it's even mentioned on the box).
Aside: Wow. 16MB? That's one bloody huge ROM size for a 16-bit console... damn. SNES's max ROM address space is about 8MB, with the max used by games being 6MB...
wrong again. i remember the cartridge for Street fighter 2-something was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
That's megaBITs Divide the number by 8. And SF2 on Genesis was 40Mbits(5MB).
Tagrineth said:london-boy said:by the way, with all this talk about 16bit consoles, why is it that SNES games with 3d graphics are seen as outstanding for the time (even though the 3d graphics was pretty lame) while games like Virtua Racing on Genesis never get mentioned? i mean i agree it doesn't hold a candle to the arcade version, but still it was quite an achievement at the time.
Perhaps because the SNES's 3D games were better? Or the hype over Argonaut's SuperFX chips? Or... I dunno. TBH, though, even without the SuperFX, SNES can do full-speed, high quality rotation and scaling ("mode 7") of a background plane (Super Mario Kart was the first game to showcase this).
Star Fox still looks pretty good, despite the Arwing model (for example) having ~22 polygons (I counted them myself!)...
london-boy said:wrong again. i remember the cartridge for Street fighter 2-something for genesis was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
Reznor007 said:The 3d games on SNES were better I personally don't like Virtua Racing anyway, and I work at an arcade that has an old Virtua Racing Twin arcade.
And to be fair Mario Kart is not Mode 7. It uses DSP-1.
Tagrineth said:london-boy said:wrong again. i remember the cartridge for Street fighter 2-something for genesis was a huge amount like 24Meg or a 2 digit number with a 4 in it... maybe 40... no thats too much
How was I wrong?! Jeeze...
And the biggest SNES games are 48Mbit / 6MByte.
Reznor007 said:The 3d games on SNES were better I personally don't like Virtua Racing anyway, and I work at an arcade that has an old Virtua Racing Twin arcade.
And to be fair Mario Kart is not Mode 7. It uses DSP-1.
Yes, SNES's 3D games were better ^_^ And Mario Kart uses Mode 7 for its single plane; the DSP-1 is for 3D audio processing IIRC.