The game does look fab in SP, but the SP itself is not fab at all.
BF was always MP focused and SP in BF4 is just fine IMO, it ends before it gets boring.
The game does look fab in SP, but the SP itself is not fab at all.
I was playing around with Share Factory and BF4 and conclusion is that is not worth presenting it because result doesn't represent product very well, Sony should opt for lower resolution or higher bitrate, screenshots taken with share function are better but compression takes something away.
Wow, the new netcode update makes a huge difference. Too bad they took this long.
You noticed a difference. I'm playing on PS4 and played a laggy game today.
What was arrogant in that article?
Yep. Future BF games are no longer an automatic Day One purchase for me. Very much a "wait and see" proposition from now on.
There's pushing boundaries with new technologies, and then there's pushing the boundaries of tolerable development practice. The former does not imply the latter. They quite obviously aren't doing QA and merging with anything resembling best practices.The way they're saying it had problems because they "pushed boundaries" is a little bit of a reach, but overall I agree. I saw some better reports describing how they're changing their development cycle. Basically the game needs to be playable from an earlier state and you're not allowed to check in code that makes the game unplayable. The idea is that you can playtest continually from very early in development. Makes a lot of sense. Glad to see they're trying to address their failures in a meaningful way. I still have lost a ton of trust in them. These kinds of issues were not new to them, and they continually got worse until BF4 was a disaster. I hope they get it right now, but I'm not going to trust them until I see results.