The game came out yesterday.
The console versions are stable and are getting great reviews. The PC version is.. broken, to say the least.
Terrible performance on both AMD and nVidia graphics cards:
https://archive.is/0zhU9
http://www.forbes.com/sites/jasonev...ot-garbage-amd-and-nvidia-users-both-unhappy/
http://wccftech.com/nvidia-encourag...-batman-arkham-knight-due-performance-issues/
AMD just launched a new driver for the game and it doesn't solve much, and not even the new nVidia "Game Ready" driver for this title is solving the stuttering problems on top-end graphics cards like the Titan X.
Also, the game is capped on 30FPS for the PC. Why would anyone in his right mind cap the framerate on the PC?!
The weird thing is that this is a Gameworks title, so there should at least be some kind of
seal of quality for nVidia users. Also, if it was developed for the consoles first -
where it's running really well even in the XBone - the code shouldn't be that much different for the PCs using GCN GPUs.
With consoles sharing so much of the PCs' architecture, I thought the days of terrible ports were over. They aren't!
What happened here? Did Rocksteady ditch all the code used for the consoles in the PC version, just to use
nVidia money gameworks, ending up screwing the whole thing without proper QA?
The game was delayed twice, for a total of 8 months. That didn't give them time to do QA on the PC version?
One thing is going to happen for sure: with Steams new refund policy, the PC version's sales are going to hurt badly, and those bad reviews on the Steam page are probably never going away.
Whatever/however they thought it'd be a good idea to release the game now for the PC, I'm sure they're regretting it now.