Baten Kaitos: The RPGs the GCN has been waiting for...

Well its definitely a big caliber title and will likely be better than FF in all departments but, there's no chances it will sell as much, unless monotlith made a pact with satan :devilish:

This and Tales of Symphonia in 2004 for GC, namco is showing some love :oops:
 
Cyborg said:
Well its definitely a big caliber title and will likely be better than FF in all departments but, there's no chances it will sell as much, unless monotlith made a pact with satan :devilish:

This and Tales of Symphonia in 2004 for GC, namco is showing some love :oops:

Is there already a release date outside of Japan? I wouldn't mind buying the Japanese version, but I am still learning...
 
No release date for Baten Kaitos in the states yet but it shouldnt take as long as xenosaga or tales of symphonia since monolith already has the english dubs made for baten kaitos.
 
Almasy said:
I would rather have Tales of Symphonia, the art style of BK is rather disturbing. :)

Disturbing? I think its pretty much as close as we can get to a Laputa castle in the sky RPG, which is one of my favorite anime movie.
 
Cyborg said:
Disturbing? I think its pretty much as close as we can get to a Laputa castle in the sky RPG, which is one of my favorite anime movie.

Well, I haven´t seen that anime movie, but I say the art style is rather disturbing because the characters are....how to say this nicely?....I can´t, they suck. :D Environements look rather strange to me, I can´t exactly say why, but I just don´t like them.

A card-based battle system makes me a bit of a skeptical on the game, and when there´s so many great impressions of ToS out there already, I´d rather look forward to that one, and leave BK on the "We´ll see how it turns out" basket.
 
Well yea, Tales of Symphonia has proven itself already, but imo Baten Kaitos has the potential to be a bigger caliber rpg for gamecube than ToS, whether they pull it off or not its still up in the air. The card battle system is really not that different than your traditional text based menu. The difference is mostly the interface. Personally, i dont see a big difference between selecting a card with X or Y attack over selecting an attack in a text menu. The card system is nothing like lets say Lost Kingdom, Its turned based for one and you can combo them. I think its actually going to be more entertaining than typical battle systems where you get your set of abilities and spells and you pretty much always have it and often in these games its rather limited in diversity or different abilities, with this card system you'll be able to build decks for your characters out of 1000 cards, and each decks will be distributed before battle randomly, so you have to cope with something different in each battles, rather than your typical japanese RPG where you know that you do a specific combination of abilities and spells with your characters to beat a specific monster, especially when you spend time leveling in an area and fight similar monsters over and over.
 
Cyborg said:
Well yea, Tales of Symphonia has proven itself already,

I said impressions, no game has proven itself to me before I play it.:) Hey, everyone almost said MP was the second coming, and I didn´t like it, for example. But it seems like a really good game.


each decks will be distributed before battle randomly

It has potential, I obviously don´t deny it, but this is what has me concerned a bit, the randomness of it all. For example, in traditional RPGs I have a different set of tactics to use against different monsters and enemies, but what if in BK I need to take out a boss that requires certain tactic, and the randomness doesn´t allow me to adapt my strategy (something I can do in traditional RPGs) to it?

There would be some unnecesary (and perhaps a bit tiring) trial-and-error element in the game, which is why I´m skeptical on it. I´m not saying it´s going to happen, or that it won´t work, but what can potentially happen if its not handled right, and that´s why I´m taking a "wait and see" attitude with this game.

And the character design doesn´t exactly help matters either. ;)
 
Almasy, go play Mega Man Battle Network for GBA. BK's battle system sounds a LOT like BN's to me.

The random element can be pretty irritating, but a good chip folder will usually be able to do something given any conditions.
 
IGN.COM said:
Actual gameplay in the three areas was focused on running into enemies scattered about the stages and entering the game's battle system. Although we didn't have enough time to fully explore the battle system, it's clear that while the game is certainly be pretty to look at, the battle system may be an even bigger main draw.


As mentioned in our initial look at the game a few months back, battles make use of cards, which you use to determine your next move. Here's how the system seems to work. Characters have a set of cards that they've built up throughout their adventures. Prior to battle, the cards are shuffled and are dealt out to your character. You can select from the cards that appear on screen and no more. Once you've selected a card, it's replaced by a new one which can then be selected as well.


When it's a given character's turn to move, rather than selecting "fight," "magic," "equip," "flee," and so-forth from a menu, you select a move from the cards that are displayed on screen. You can choose to attack with a specific spell, like fire or water, for instance, or you may opt to select one of the more potent cards that features a powerful magic spell. Everything is done via card selection, from equipping your characters with new items to using even basic attacks.


At the game's unveiling, Monolith mentioned that despite the reliance on cards, the game wouldn't be kept at a slow pace. This definitely seems to be the case. You don't select a single card in a given turn. Instead, you select cards in succession as part of a combination, with moves coming out as you attack. Cards have numbers atop them which determine the kind of combo that you're performing. Lining up cards with "2," "3," "4," and "5" together (or in reverse) will give you a "straight" combo. A 2-2-1-1 combination is called a "pair." Building up a combo is the key to dealing out greater damage and even developing new cards.


There are other ways to build up combos aside from these poker-like combinations. You can try to think of natural combinations of the images presented on cards for some interesting results.


These cards, by the way, are properly referred to as "Maguns" in the Baten Kaitos world. Outside of performing combos, you can earn Magnus (or is the plural "magnii"?) through a variety of means. You can buy them in town, collect them in dungeons, and pick them up when enemies drop them. Magnus can also evolve into new forms (a rock ice magnus -- that is to say, a card with a picture of rock ice on it -- will change into a mineral water magnus, for instance). In all, you'll find 1000 different types of Maguns in the game, covering a range of battle spells, attacks and items.


The magnus aren't just used for attacks. Enemies also use cards in their attacks, and if you want to properly defend yourself, you have to select an appropriate combo. If an enemy sets up a straight, for instance, setting up a pair will result in less damage from the enemy's attack.


In most RPGs, clear a battle and you'll see a stats screen showing how much experience you gained and so-forth. In Baiten Katos, you see a similar screen after every mini-confrontation within a battle. The stats screen computes how much final damage you or the enemy incurs based off card use. It seems that you can think of battles as collections of short, fast-paced card-fights between enemies and the characters in your party.


To be honest, we were only able to scratch the surface of the battle system in our fifteen minutes with the game and there's plenty about which we're not sure (we're sure you're confused as well, having read the above description). Expect a deeper, clearer update once we've had a chance to spend quality time with the game, perhaps close to its early December Japanese release date.

http://cube.ign.com/articles/451/451698p1.html

I think this battle system actually is quite deep...
 
Cyborg said:
Almasy said:
I would rather have Tales of Symphonia, the art style of BK is rather disturbing. :)

Disturbing? I think its pretty much as close as we can get to a Laputa castle in the sky RPG, which is one of my favorite anime movie.

One of my fave anime movies too!! Along with Princess Mononoke and My Neighbour Totoro.. ah bliss. :D
 
Tahir said:
Cyborg said:
Almasy said:
I would rather have Tales of Symphonia, the art style of BK is rather disturbing. :)

Disturbing? I think its pretty much as close as we can get to a Laputa castle in the sky RPG, which is one of my favorite anime movie.

One of my fave anime movies too!! Along with Princess Mononoke and My Neighbour Totoro.. ah bliss. :D

Hey don't forget Nausicäa of the Valley of the Wind (the manga is together with Akira the best ever).

Back on topic:
The art is exceptional, very detailled and with a noice edge to it. I assume that the rather simple drawings (the comical ones) will be in the game as well. That would mean they'de go with two art styles (just like Berserk or Dragon Half), I can't wait anymore...
 
First review for Baten Kaitos from dengeki cube. 9/9/9 :!:

:D

To those who mentioned Laputa, Nausicaa, etc ... make sure to check out Sen To Chihiro No Kamikakushi (Spirited Away) too!

Hehe, i've watched all of studio ghibli's movies, even japanese music videos with shit japanese pop but the animation was worth it :)
All of ghibli's movies are top notch and some of my favorites, i never disliked one of them. They're probably the highest quality anime studio in japan and thats been like that for a long time.
 
Certainly looking forward to BK, and talking about anime (I am also a big anime fan, but I am pretty focused), it is a very big business in Japan and done in a very professional way. There are many high quality anime outside of studio ghibli. For the works of Miyazaki san, I love Mononoke hime the most, then Spirited Away.
 
I like Future Boy Conan, its an old series, that I had seen as a kid. Animation was unrivaled for TV series.
 
V3 said:
I like Future Boy Conan, its an old series, that I had seen as a kid. Animation was unrivaled for TV series.

First anime I have seen was "Heidi" and "Calimero"... :LOL: Hey I am living in Austria, that explains it, doesn't it :LOL:
 
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