"ATI's progress on the 360 chip"

Initial target was 300MHz, then it moved to 250MHz then finally 233MHz when they figured out yeild. I'm still of the opinion that the very initial 300MHz target was based on the projection that 130nm would be ready, but the drop to the initial 250MHz was on the realisation that it would have to be based on 150nm.
 
DaveBaumann said:
Initial target was 300MHz, then it moved to 250MHz then finally 233MHz when they figured out yeild. I'm still of the opinion that the very initial 300MHz target was based on the projection that 130nm would be ready, but the drop to the initial 250MHz was on the realisation that it would have to be based on 150nm.

You learn something new every day. Well that's cleared that up then.
 
DaveBaumann said:
Initial target was 300MHz, then it moved to 250MHz then finally 233MHz when they figured out yeild. I'm still of the opinion that the very initial 300MHz target was based on the projection that 130nm would be ready, but the drop to the initial 250MHz was on the realisation that it would have to be based on 150nm.
hmm.. I hadn't known about that either, thanx for the info., DaveBaumann
 
I think Allard was saying 300Mhz became 250Mhz and finally 233Mhz. 300Mhz was early.


ah here we go:

IGN Xbox: Last year Seamus Blackley was quoted as saying in an interview with us that "The only changes that you'd ever possibly see -- and I think that the probability of there being any changes is extraordinarily low -- would be upgrades to system performance." What happened?

J. Allard: The honest truth is that the goal that we always had for the system was 3x the graphical and computational performance of PlayStation 2. Initially, we thought that a 600MHz CPU and a 300MHz GPU was about right -- and that was in March. Now that Nvidia's got the NV20 in production, and we've got NV20 cards working with the operating system out in dev kits, and we've got games up and running on NV20s, we learned a bit more about the production and the manufacturing, and we decided that the 250MHz combined with the 733MHz is really the right balance. We'll still hit the 3x, but we guessed bad with the 300Mhz.
 
Alstrong said:
I think Allard was saying 300Mhz became 250Mhz and finally 233Mhz. 300Mhz was early.


ah here we go:

IGN Xbox: Last year Seamus Blackley was quoted as saying in an interview with us that "The only changes that you'd ever possibly see -- and I think that the probability of there being any changes is extraordinarily low -- would be upgrades to system performance." What happened?

J. Allard: The honest truth is that the goal that we always had for the system was 3x the graphical and computational performance of PlayStation 2. Initially, we thought that a 600MHz CPU and a 300MHz GPU was about right -- and that was in March. Now that Nvidia's got the NV20 in production, and we've got NV20 cards working with the operating system out in dev kits, and we've got games up and running on NV20s, we learned a bit more about the production and the manufacturing, and we decided that the 250MHz combined with the 733MHz is really the right balance. We'll still hit the 3x, but we guessed bad with the 300Mhz.
ahh. thanx
 
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