Vince said:
David_South#1 said:
The present IBM STI chip or the only working model I know of is only 550Mhz.
And is not near the scale most people are ranting about.
Whoa, you sure its [as defined as any manifestation of it's pipelines] that fast this early?
David_South#1 said:
At this time I believe is has only 4-APU. (I bet you were thinking of 32.
)
I was figuring less, couldn't you tell by my comment?!. It's quite irrevelent at this early stage. Just that the design is functional is all that matters at this point, they have 2 years to take this most-likely buggy "IP" and make a 65nm IC out of it for PS3.
Oh, and a dual-chip solution isn't what I'd consider an economically intelligent long-term decision - heat be damned.
Vince,
At the time it was performing 64 operations per cycle at 550MHz.
No silicon details were provided. But can be interpreted a few ways. 32bit / 64bit
4 ops per cycle unit = 16 units / 2 ops per unit = 32 units
An APU is composed of 4 or 8 total units = 2IU + 2FPU / 4IU + 4FPU
So a guess of 2-8 APU
In terms of pipeline, 512bit is easier so the 2+2 idea is easiest.
From there I guesses 4 operations a cycle per unit. = 4 APU
Also that would be about 35.2GigaOPS (It stated the 64 as ops.)
Anyways in regards to the
pipelines I was figuring 512, not 1024 you seem to have thought.
What dual chip are you referring to? XGI and ATI? Yes, with Dual core in the future.
STI is a different design all together. Multiple-dies w/Multiple-cores on/in one module.
Other comments around here suggest 65-45nm production?
Considering the only business their Fab will be doing is PS2 before the PS3 is ready,
Pushing TO START in 65nm is more than excessive. I understand how you all see it over time.
But I’ve never agreed beyond 90nm. Shin`ichi may have indeed been trying what ya’ll are thinking.
(He’d have to for 1024bit bussing) Course he is no longer with Sony.
Let’s save this for another thread.
I’d rather know or discuss real details about ATI. They rock!