nonamer said:Vince, is Sony's SOI PD or FD?
Vince quite funny . I don't see you complaining about the first person to troll your thread and post about sony products and processes in it. You only complain about me who responded about said company in regards to another post. Stfu . IF you have beef with me report it to dave. I don't see you complaining about anyone else that has highjacked your thread with regards to other products. If anyone "highjacked your thread it was Panajev2001a who brought up sony and its process which has nothing to do with ati.Vince said:JVD, thanks for trolling my thread on lithogrophy with unrelated talk about an individual products success or failure. I mean, you know a threads been hijacked by lunes when "Rampage" is brought up... yet again. How about we get the mod in here and delete this dudes posts... oh, wait.
Ohh, and BTW: Before you talk, can you tell me the density of an eDRAM cell @ 65nm and the aggregate area for 64MB? I would consider this precursor knowledge before making a comment like:
Perhaps you should read up on the impact that designing for 65nm SOI instead of 110nm Bulk has on an architecture. Hint: it's fucking huge.JVD said:Don't forget though ati wont be adding over 32 megs of edram to thier chip. So they can get away with a console chip that size and more money saved as it drops in micron process than the cell chip will
EDIT: And then when you find the aggregate area the eDRAM will take up, tell me if it'll fit in the differential between ATI's largest core yet (eg. R3x00's 200mm^2) and Sony's GS (270mm^2). And then factor in how much more logic you can fit between the remainder on a 65nm process and a 110nm process. Thanks.
1-2 GB of main memory
256 MB eDRAM on CPU
512 MB eDRAM on GPU
I don't see where you get this from. in 2005-2006 90nm is what ati will be using just like every other gpu maker in the pc sector. They don't have acess to greater fabs because they out source production. They also don't have billions to make thier own fabs. Perhaps ms will pay for a very advance fab and we might see 65nm. But there is no reason to do that. They don't need that advance process . It seems to me Ms will be going with 90nm for initial launch and use 65nm and 45 nm for cost savings later on and sony will be pushing 65nm and will move to 45nm for cost savings. Its hard to say which one will work best. But its most likely that the gpu on the xbox will become cheaper quicker than the cell chip. If ms chases the tech .nonamer said:This pretty much confirms my suspicion that ATI is the low-cost, low-risk GPU provider for Microsoft. If they are wait till 2005 for the 90nm, then frankly I don't see them very competitive in terms of power (probably comparable, like the NGC is to the XB, but you can't simply say the GC is equal/better). As it stands now, even if Cell is a lousy design, PS3 still has probably won the powergame already simply due to brute force design and process investments. I saw MS as a potential challenge, but unless a major change in their PR then I can't see MS seriously challenging Sony anymore.
Panajev, I'll bet you a $1000 that the PS3 will be out on 65nm. 45nm is waaaayyyy out there, like 2007/2008. There are major lithography problems at 45nm and leakage on that process could make SOI scream "mommy!" I am certain that S/T/I? will release at 65nm, maybe lose [lots of] money, and move to 45nm later when it is ready.
Vince, is Sony's SOI PD or FD?
Paul said:1-2 GB of main memory
256 MB eDRAM on CPU
512 MB eDRAM on GPU
Imagine what could be done with 512mb per frame? This isn't even accounting any type of texture compression yet. Not to mention this is e-DRAM? Hunreds of GB/s per second.
You would match the best console CGI in real time.
jvd said:Vince quite funny . I don't see you complaining about the first person to troll your thread and post about sony products and processes in it. You only complain about me who responded about said company in regards to another post. Stfu . IF you have beef with me report it to dave. I don't see you complaining about anyone else that has highjacked your thread with regards to other products. If anyone "highjacked your thread it was Panajev2001a who brought up sony and its process which has nothing to do with ati.
Nonamer said:Panajev, I'll bet you a $1000 that the PS3 will be out on 65nm
First off there is no way they will make a cost effective 256mb edram chip.
Second of all with 32megs or more of edram there is no need to have 256 megs of main ram . I don't see the point with such a huge bandwidth on the on die ram.
DaveBaumann said:I'm not sure I see much surprise in this thread at all since this is exactly how these thing have played out for a long time in the customer fab area.
jvd said:First off there is no way they will make a cost effective 256mb edram chip.
Second of all with 32megs or more of edram there is no need to have 256 megs of main ram . I don't see the point with such a huge bandwidth on the on die ram.
jvd said:I don't see where you get this from. in 2005-2006 90nm is what ati will be using just like every other gpu maker in the pc sector. They don't have acess to greater fabs because they out source production. They also don't have billions to make thier own fabs. Perhaps ms will pay for a very advance fab and we might see 65nm. But there is no reason to do that. They don't need that advance process . It seems to me Ms will be going with 90nm for initial launch and use 65nm and 45 nm for cost savings later on and sony will be pushing 65nm and will move to 45nm for cost savings. Its hard to say which one will work best. But its most likely that the gpu on the xbox will become cheaper quicker than the cell chip. If ms chases the tech .nonamer said:This pretty much confirms my suspicion that ATI is the low-cost, low-risk GPU provider for Microsoft. If they are wait till 2005 for the 90nm, then frankly I don't see them very competitive in terms of power (probably comparable, like the NGC is to the XB, but you can't simply say the GC is equal/better). As it stands now, even if Cell is a lousy design, PS3 still has probably won the powergame already simply due to brute force design and process investments. I saw MS as a potential challenge, but unless a major change in their PR then I can't see MS seriously challenging Sony anymore.
Panajev, I'll bet you a $1000 that the PS3 will be out on 65nm. 45nm is waaaayyyy out there, like 2007/2008. There are major lithography problems at 45nm and leakage on that process could make SOI scream "mommy!" I am certain that S/T/I? will release at 65nm, maybe lose [lots of] money, and move to 45nm later when it is ready.
Vince, is Sony's SOI PD or FD?
Nonamer said:Panajev, I'll bet you a $1000 that the PS3 will be out on 65nm
Heh.
You know what ATI is offering, and know what risks MS is willing to take in their business decisions? Doubt it...nonamer said:With MS's huge resources, they could easily pay more for something better than what's ATI offering.
nonamer said:As coincidence would have it, there's a article on eet.com about next-gen processes: http://www.eet.com/semi/news/OEG20030929S0046 Very interesting as it pretty much wraps up some of the biggest problems going into 65nm and 45nm.