Yes so will the gpus that come out in the same year.
I'm sorry are you comparing a playstation 1 video game to quake 3 ? There is no comparison. Quake 3 blows it away. At the time of the psx and saturn computers hadn't moved into the 3d arena .
The ps2 has many bandwidth problems and bottlenecks which keeps it from hitting its max number and the numbers drop quickly as you add more things . There are many things in which the geforce 2 owns the ps2 in .
As I have said neither completely owns the other in terms of specs and when you look at games that are targeted at the platform you will see that the final image is equal.
PS2 also used a cutting-edge process with very very large chips (for its time). Just because it used large chips didn't mean it had great IQ, cutting edge features, or even basic features like texture compression. I just wonder if PS3 will be another piece of quirky overhyped hardware. I'm thinking ATI has the ability to make something competitive or superior with far fewer transistors and much lower cost. And I'm pretty convinced that given the same transistor budget, ATI could design a better piece of hardware than Sony.
a regular GF2 could run SH3.
BTW which ps1 games have rounded individual moving fingers + solid facial expressions?
Still i cannot recall any rounded + well animated fingers/faces in a ps1 game. blocky lowres stiff are more like it. You must be thinking of the FMVs.
i say upcoming pc games certainly have much more available resources to wrok with, compared to any consoles.
zidane1strife said:PS2 also used a cutting-edge process with very very large chips (for its time). Just because it used large chips didn't mean it had great IQ, cutting edge features, or even basic features like texture compression. I just wonder if PS3 will be another piece of quirky overhyped hardware. I'm thinking ATI has the ability to make something competitive or superior with far fewer transistors and much lower cost. And I'm pretty convinced that given the same transistor budget, ATI could design a better piece of hardware than Sony.
.25micron was not that cutting edge back then, Imagine... what if they'd use .15?
As for trans. budget that's what I'm saying, sony's got a two chip solution, likely two massive chips, thus ATI would have to yield comparable perf with less than half of sony's trans budget unless they go for two chip solution.
zidane1strife said:a regular GF2 could run SH3.
Well, people have already commented about it, but here are my two cents...
Well then what's the big fuss about vs, I mean if sh3 models and complex facial animation, that are quite good even compared to upcomming pc games, can be accomplished with excellent perf without vs then why do we need them?
And what about when dealing with particles, motion blur, etc? What about the vram, the GS can throw all that geom thanks to the fact it's an embbd ram solution, why embdd mem when external one miraculously gives you the same perf?
I believe the GS was initially .18 micron and considered to be pushing the limits of what could be done with silicon at the time. It was certainly large and expensive to manufacture.
For flexibility. A pure hardwired T&L unit will be faster than a programmable VS. But with the VS you can do more.
zidane1strife said:For flexibility. A pure hardwired T&L unit will be faster than a programmable VS. But with the VS you can do more.
What the? But if the fixed/pure hw T&L can handle all the particle, T&L, and even the complex geom with advanced facial animation with equal or superior perf, what then I ask you is gained?
All the flexibility to do far more complex geom/animations appears to be available/possible on gf2 with equal perf to boot or no?
clem64 said:I believe the GS was initially .18 micron and considered to be pushing the limits of what could be done with silicon at the time. It was certainly large and expensive to manufacture.
IIRC the initial NA shipments were manufactured using .25, and a few months later they went to .18.
zurich said:Josiah,
Actually they use a whole new engine for SH3. Watch the 'making of'
Visualizer is a GPU, unlike Graphics Synthesizer, because Visualizer has PUs+APUs which can provide floating point computations for T&L and/or Vertex Shading capability. Therefore, the Visualizer could seemingly provide its own geometry & lighting calculations for itself
GF2 does not have the ability to run shaders. That is what VS/PS are needed for. VS compliment PS.
Your right, it is a GPU. I was so caught up with dev's running shader programs on the APU's I forgot that VS could do it's own geometry.
However I do not see too many devs using VS's APU's to do geometry as you have a whole 1TFLOPS VPU that can crunch all of that. I'm really seeing PS3's GPU not having too many features locked into hardware but rather you program your own shader via it's APU's.
Res makes a big diffrence and if you compare a game runing on a pc at 800x600 to a game running at 640x480 on a console thats an invalid comparsion.london-boy said:jvd said:I'm sorry but what ress were u running it at ? Run it at 640x480 and it will run fast enough.Deepak said:Josiah said:SH3 is great, but as someone else said graphically it's nothing a Geforce2 couldn't handle (I remember playing the PC version of SH2 on my $40 GF2 MX, with better IQ than the PS2 version).
I also played SH2 on my 1700+ and GF2 MX + 256 DDR, and it sucked. Frame rate was never above 20. Situation was worse in fog....and with noise filter ON. It was simply unplayable. And also I dont like PC "type" graphics....I love console "style"...
whatever resolution, games like J&D2, ZOE2 and to a certain extent SH3 (remember how many polygons are on those beautiful models) would NOT run at a decent framerate on a GF2. hell, ZOE2 doesnt run a perfect framerate even on PS2...
zidane1strife said:GF2 does not have the ability to run shaders. That is what VS/PS are needed for. VS compliment PS.
So what you're saying is that outside of complimenting the ps, the vs has no other advantage over the old h/w T&L? So if we've got no ps there is no advantage gained? Is that what ye be saying? That is all the added flexibility is worthless if it's not in conjunction with a ps, iow it doesn't facilitate more complex T&L/gphx calcs?
I believe the GS was initially .18 micron and considered to be pushing the limits of what could be done with silicon at the time. It was certainly large and expensive to manufacture.
However that fact alone does not mean it will be a good design, history is littered with designs that were big and expensive and didnt perform up to expectations (PS2 is an example of this).