Actually thats precicely what i am commenting on.
jimmyjames123 said:Actually thats precicely what i am commenting on.
Read more carefully what DaveB wrote in that linked thread. He is saying essentially the opposite of what you are saying.
Given that R500 is basically the spring 05 part, and the XBox2 is (at best) Summer/Fall 05, it's not out of the question that it's an R600 derivative. However, as HB noted, I suspect the truth lies somewhere inbetween. Another cross-generational hybrid part, a la the NV2A?
I'm pretty sure that the rendering engine of the NV2A and NV25 were almost identical, the difference being that a lower level of programming was exposed for the NV2A.Megadrive1988 said:even though it shares some technology with R600, it has enough of its own technology (the stuff MS holds) that it never gets released on the PC, in the way that GeForce 4 Ti 4200 was very close to the Xbox GPU.
Megadrive1988 said:R480 it is.
question is, is R420 ==> R480 like R300 ==> R350
Megadrive1988 said:R480 it is.
question is, is R420 ==> R480 like R300 ==> R350
That's true, with no color writes NV2A can easily achieve a real (measured) fillrate above 1 GPixel/s (where theoretical maximum would be 933 MPixel/s). It's pretty simple to achieve that..one have just to disable color writes and switch on multisampling..DaveBaumann said:From the information here, it seems that NV2A also featured NV30's double pumped Z/Stencil, had more FX units per pipeline and NVIDIA also themselve made note that NV2A would feature some of NV3x's vertex processing capabilities (but I don't know what that was).
DaveBaumann said:You'll find out why - May 5.
LOLbloodbob said:Its may 5th tell us XBOX 2 details!
Evildeus said:The interview is there. XBOX2 seems a derivative of R400...
Just after the introduction of R300 you talked about R400, however shortly afterwards that appeared to go off the roadmap and R420 appeared – what happened during that period? And would that be related to upcoming contracts with console vendors?
We changed the roadmap.
You can look at cause and effect. That was not the cause,internal changes was the cause and the outcome was that we decided the best way to go forward was to do “this†with the PC roadmap and take “that†and use it with X-Box. But that wasn’t the cause of the roadmap change, we had to make this change anyhow due to execution issues.
PatrickL said:Don't know how you deduce the R400 part from that. ATI internal roadmap is already fixed to R700 or R800 i bet, so when Orton says that it could talk about R400 up to R600.
Just after the introduction of R300 you talked about R400, however shortly afterwards that appeared to go off the roadmap and R420 appeared – what happened during that period? And would that be related to upcoming contracts with console vendors?