psurge said:the wording of the supposed leak suggests to me that a single thread is either a group of 64 pixels or a group of 64 vertices.
I dunno,
Leak said:"The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load."
...it seems to specifically mention 64 simultaneous threads?
i.e. 64 threads each having 64 pixels or vertices to process, a total of 4096 vertices or pixels?